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License: MIT License
Entity Component System Implementation Test
License: MIT License
Need to re-add a movable player on screen which orients towards the mouse
Need to be able to serialise the game state to allow for saving and the like
The player is getting caught on the corners of tiles when running over them.
Need some kinda of editor mode to edit maps/assets and stuff.
Need to add spacial audio entities
Need to be able to pause the game (i.e. stop all simulation)
Need to be able to load some basic map elements. Just some sort of JSON map thing will be good enough for now I think.
Need to get continuous integration setup
Need to make the camera follow the player, this will also likely require we translate between world space and screen space.
If you enable collision debug rendering, the drawn collision shape does not rotate to match the objects rotation.
This is because we need to manually apply this rotation as the debug shape coords are in local space!
I figure it's going to be easier to use address sanitizer now, rather than trying to put it in later and fix any potential issues.
We need to be able to animate objects
Need to add a menu system. It would cool if we could also add some sort of notation/markdown/layout syntax which is translated to a menu. To make UI design easier.
Need to add a simple collision system which does not allow collision bodies to pass through each other.
When moving left or right gravity seems to stop working and we can float. I think this is because we are slightly misusing box2D by using numbers that are too big.
We should probably review this usage and adjust appropriately.
It would be cool if we could render debug shapes for collision shapes
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