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jaymod's Issues

landmine spotting blocks in-progress defusal

If a landmine is spotted with binocular after the landmine has been stepped onto it cannot be defused. The bug happens with all three landmine types in jaymod. This issue does not occur in default ET (etmain).

remove FPS dependent recoil

Remove FPS dependency from weapons with recoil like pistols, sniper rifles, and MGs. Set new recoil to be similar to recoil at com_maxFPS 71.

hitboxes lag behind moving players

The distance between the visible player model and the actual hitbox location seems to depend on:

  • the frame rate of the client firing at the moving target (com_maxFPS)
  • the speed of the player relative to the map
  • the server frame rate (sv_fps)

The amount behind appears to be as much as 1 server frame (50 ms). Using cl_timenudge -25 appears to cut the gap in half.

knife spinning

When a knife is thrown at some surface it stays active and noisy for an unusually long time. Disable the sound after a few seconds and decay the entity much faster.

allow team voice chats only

The current options for voice chats are either all on or all off. Add a bit flag to allow team voice chats with cg_noVoiceChats.

restrict view angle commands

Limit access to commands that change the view angle to spectator.

Players should not be able to use:
+lookup
+lookdown
+left
+right

panzerfaust XP

A direct panzerfaust hit awards as much XP as health was taken from the player instead of the normal amount.

fix end of map awards

The roll of honor give some awards based on total accumulated XP and to total headshots since connecting instead of on a per-map basis even when the gametype is not set to campaign.

landmine spotting causes lag

When a teammate spots a large number of landmines in a short period of time a significant hitching lag can occur. This is suspected to be caused by some issue with the snapshot. Reportedly can be reproduced by setting a low rate (~25000) with 40 players and spotting 30 landmines.

server does not acknowledge client commands

The server should have a debug option to send an acknowledgement with received timestamp of client packets to help detect upstream network issues.

It would also be good to log missing client packets at server.

spectator target leaks

The serverstatus command allows players to find out whom is spectating them. The XP of the spectator will show as the same as the player being spectated in the command output.

proning near walls/objects

There are various issues with the prone mechanic.

  • Proning with your back against a wall will get you stuck in the wall until you stand up.
  • Proning with your face against a wall will put your headbox and arms inside the wall.
  • Unable to prone when only a step away from a wall or other object.

XP rollover on hud

After about 65000 XP, the XP displayed on the HUD rolls over and is no longer accurate.

remove FPS dependency from turn spread

Set the new fixed turn spread to be similar to playing at 125 FPS and using a PS/2 mouse with 100 Hz interrupts (roughly the best settings with early 2000s hardware).

map scripts unaware of current player count

Add a server read-only cvar such as g_playerCount to track the total number of players on Axis and Allies. This will allow map scripts to read the cvar value and update spawn timers and other map attributes dynamically.

MG sighting

The bullet origin for fixed machine guns (such as on goldrush) does not alight with the player's crosshair. Bullets originate from the MG barrel and always land below the crosshair.

(This is not jaymod specific but can probably be fixed in the mod code.)

spawn with sniper FOV and crosshairs mask

When respawing after spectating a player with a scoped in sniper rifle, sometimes the sniper crosshairs mask and narrow FOV does not reset. The glitch typically persists until the player dies again.

compass on localhost

The compass does not show the location of enemy players when connected on localhost.

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