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A popular game modification for Wolfenstein: Enemy Territory.
License: Other
This project forked from budjb/jaymod
A popular game modification for Wolfenstein: Enemy Territory.
License: Other
If a landmine is spotted with binocular after the landmine has been stepped onto it cannot be defused. The bug happens with all three landmine types in jaymod. This issue does not occur in default ET (etmain).
Remove FPS dependency in wait command.
Limit the use of the wait command in binds.
Remove FPS dependency from weapons with recoil like pistols, sniper rifles, and MGs. Set new recoil to be similar to recoil at com_maxFPS 71.
The distance between the visible player model and the actual hitbox location seems to depend on:
The amount behind appears to be as much as 1 server frame (50 ms). Using cl_timenudge -25 appears to cut the gap in half.
Very rarely the stats for one or more players is not reset on map change.
Changing teams/class via console or the limbo menu should not kick you out of your team when the teams are full. Players should get a clear message when trying to join a team that is full.
(g_maxGameClients)
When a knife is thrown at some surface it stays active and noisy for an unusually long time. Disable the sound after a few seconds and decay the entity much faster.
The current options for voice chats are either all on or all off. Add a bit flag to allow team voice chats with cg_noVoiceChats.
Limit access to commands that change the view angle to spectator.
Players should not be able to use:
+lookup
+lookdown
+left
+right
Reported that the weapon switches from knife to binoculars unexpectedly when some other key pressed. Which key triggers the behavior is not known.
A direct panzerfaust hit awards as much XP as health was taken from the player instead of the normal amount.
known issues:
Votes options for START MATCH and ANTI-LAG OFF are still shown in the ESC >> VOTE >> MISC menu. Selecting the options does nothing.
The roll of honor give some awards based on total accumulated XP and to total headshots since connecting instead of on a per-map basis even when the gametype is not set to campaign.
When dead and waiting to respawn, if the teammate you are spectating changes team, you will still see their view.
Every time the rate auto-adjusts the userinfo is logged to console. This may not be a problem but it is messy. Need to make sure this isn't a source of lag for the server.
When a teammate spots a large number of landmines in a short period of time a significant hitching lag can occur. This is suspected to be caused by some issue with the snapshot. Reportedly can be reproduced by setting a low rate (~25000) with 40 players and spotting 30 landmines.
The server should have a debug option to send an acknowledgement with received timestamp of client packets to help detect upstream network issues.
It would also be good to log missing client packets at server.
The serverstatus command allows players to find out whom is spectating them. The XP of the spectator will show as the same as the player being spectated in the command output.
This is a jaymod specific issues and occurs on both 2.60b and Legacy servers. Neither etmain or legacy mod have this issue.
Slow down further crouching after reaching a rate of ~3 times/sec.
There are various issues with the prone mechanic.
After about 65000 XP, the XP displayed on the HUD rolls over and is no longer accurate.
Set the new fixed turn spread to be similar to playing at 125 FPS and using a PS/2 mouse with 100 Hz interrupts (roughly the best settings with early 2000s hardware).
Add a server read-only cvar such as g_playerCount to track the total number of players on Axis and Allies. This will allow map scripts to read the cvar value and update spawn timers and other map attributes dynamically.
Sometimes after dropping a satchel explosive the player weapon will auto-switch away from the detonator.
The bullet origin for fixed machine guns (such as on goldrush) does not alight with the player's crosshair. Bullets originate from the MG barrel and always land below the crosshair.
(This is not jaymod specific but can probably be fixed in the mod code.)
When respawing after spectating a player with a scoped in sniper rifle, sometimes the sniper crosshairs mask and narrow FOV does not reset. The glitch typically persists until the player dies again.
The compass does not show the location of enemy players when connected on localhost.
The effect size of changing cg_crosshairX and cg_crosshairY depends on the client resolution and per pixel adjustments are not possible on higher resolutions.
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