static void Main(string[] args)
{
Client _client = new Client("password");
_client.ConnectedServer += _client_ConnectedServer;
_client.DisconnectedServer += _client_DisconnectedServer;
_client.ReceivedMessageFromServer += _client_ReceivedMessageFromServer;
_client.ServerIpAddress = IPAddress.Parse("127.0.0.1");
_client.ServerPort = 9000;
_client.ConnectServer();
}
private static void _client_ReceivedMessageFromServer(string message)
{
Console.WriteLine(message);
}
private static void _client_DisconnectedServer(string message)
{
Console.WriteLine(message);
}
private static void _client_ConnectedServer(LocalInfo info)
{
Console.WriteLine(info.pcName + " - " + info.ipAddress + ":" + info.localEndPoint + " Message: Connected to Server");
_client.SendMessageToServer("Hello");
}
static void Main(string[] args)
{
Server _server = new Server("password");
_server.ReceivedMessageFromClient += Server_ReceivedMessageFromClient;
_server.ConnectedClient += Server_ConnectedClient;
_server.DisconnectedClient += Server_DisconnectedClient;
_server.IpAddress = IPAddress.Parse("127.0.0.1");
_server.Port = 9000;
//The following computers will be thrown directly from the server when connected.
_server.BlockedIpList = new List<IPAddress> { IPAddress.Parse("192.168.1.5"), IPAddress.Parse("192.168.1.6") };
_server.StartServer();
}
private static void Server_DisconnectedClient(ClientInfo clientInfo)
{
Console.Clear();
foreach (var client in _server.GetClientsList())
{
Console.WriteLine(client.pcName + " - " + client.ipAndRemoteEndPoint);
}
}
private static void Server_ConnectedClient(ClientInfo clientInfo)
{
Console.Clear();
foreach (var client in _server.GetClientsList())
{
Console.WriteLine(client.pcName + " - " + client.ipAndRemoteEndPoint);
}
_server.SendMessage(clientInfo, "Welcome to Server");
}
private static void Server_ReceivedMessageFromClient(ClientInfo clientInfo, string message)
{
Console.WriteLine(clientInfo.pcName + " - " + clientInfo.ipAndRemoteEndPoint + " -> " + message);
}