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View Code? Open in Web Editor NEWAn editor program for the CadetEngine, based on the CoreEditor framework
Home Page: https://github.com/CadetEditor/CadetEditor-as/wiki
License: Other
An editor program for the CadetEngine, based on the CoreEditor framework
Home Page: https://github.com/CadetEditor/CadetEditor-as/wiki
License: Other
Should you be able to do that? If there's a Physics Process you'd expect it to fall right? (It doesn't).
You can also select the Transform and Skin of the Lava Entity and the Rigid Body checkbox shortcut stays active.
When saving to a shared object in the browser (chrome) (on the basic physics example) when clicking in the filename box 'untitled' doesn't clear.
Would be nice to be able to hover over items in the properties panel and get a tool tip with a description. e.g.
Position Iterations: "Does something Ed doesn't understand"
Perhaps an optional meta-property of the component's properties?
Create a new file, save, the file you just saved should be visible in Recent Items in the welcome dialogue.
Looks disabled. Maybe change to white?
In HH, select the plane, change its texture to anything except <no selection>, change back to <no selection>, original plane doesn't come back.
The HH BareBones2D example doesn't have any drawing tools. Why bother having it at all?
When saving a file, pre-select the 'untitled' text in the file name box.
Create a new file (I've been using HH template), try to save over an existing file, when asked if you're sure you want to overwrite, cancel. Dialogue stays greyed out.
Open a file from shared objects, change something, close it. When prompted to save changes, do so. You expect the file to then continue closing, but it stays open.
In HH, if you select the hero, the corresponding item in the outline panel is selected. If you select the plane, nothing is selected. If you expand the obstacles item in the outline panel, all children are selected. Selecting the plane in the scene now selects the corresponding item in the outline panel.
Selecting the plane in the scene should expand the parent node(s) in the outline panel and select the plane node. Manually expanding an outline panel node should not select all of its children. That should only happen when clicking on the parent node's label, not the expand/collapse icon.
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