Giter Club home page Giter Club logo

cabledorado2 / ikemen-plus-ultra Goto Github PK

View Code? Open in Web Editor NEW
43.0 6.0 8.0 2.22 GB

An updated branch of the classic S-SIZE Ikemen. (This is an open source fighting game engine, that contains new features and improvements for MUGEN Resources).

License: Other

Batchfile 0.24% Lua 0.87% Smalltalk 0.28% C++ 52.72% C 40.86% Makefile 0.36% Shell 0.25% CMake 0.05% Objective-C 0.04% HTML 1.59% CSS 0.03% Roff 0.15% Assembly 0.18% JavaScript 0.12% VBScript 0.18% PowerShell 0.05% XSLT 0.05% C# 1.97% Clarion 0.01% TSQL 0.01%
ikemen-plus winikemen winmugen mugen-online game-dev fighting-game classic-ikemen fighting-game-engine mugen ikemen-plus-ultra

ikemen-plus-ultra's Issues

Blur Sctrl and .air Blur controls

Would be used blur or gradually blur a sprite or animation you tell it to for an effect. Would also be able to link a bg sprite or sprites for it to happen to a stage. Would also include other distortion methods like diffusion, etc.

Render issues.

Simple, same as any MUGEN-based project, there are a multitude of render issues with certain characters. And although I see in past versions it's possible to change the renderer from DirectX to OpenGL, that option seems to have completely disappeared in the most recent version. Please re-add the option to switch renderer if possible.

Is the source code available?

Hello, I’m currently using Ikemen GO and trying to port a game to multiple platforms. However porting a Go application to the Switch or Xbox consoles appears challenging, so I was having a look at C++ implementations instead and found this one. It does not look like the source code is available, though; are you planning to release it? I could also help with porting to Linux and Mac OS X if you are interested.

Portar Ikemen plus Ultra al lenguaje C

Si se quiere portar la versión final a Linux, MacOS, Android e iOS, sería mucho más fácil si el motor estuviera escrito en C.
Otra cosa buena de estar en C es que podrías hacer un core (motor principal) para Retroarch y automáticamente funcionaría en docenas de plataformas y también tendrías soporte para jugar online en Retroarch.
Todo lo que tendrías que hacer es cargar el núcleo (motor) y luego, como una rom de consola, un .zip con chars, escenarios, música y demás.

Tenga en cuenta las ventajas.

Atentamente Zero800

TAG MODE

PUT A TAG MODE LIKE A IKUMEN GO ENGINE

Rumble in Controllers

Can you make the rumble ctrls finally work within mugen so that we can have forcefeedback/rumble like in ps1 era and newage era fighting games?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.