this project is a submission to the Ludum Dare 49 Compo, that or a complete failure.
Tending strongly to change
Not constant; fluctuating
- tile-based 2d game, cracking/shaking tiles, that get destroyed
- falling left/right, have to actively balance (or anything that you need to actively rebalance)
- building something that you have to maintain
- reaction based game + decision between maintaining and expanding?
- tricky towers?
tile-based 2d game, rougly linear straight line forward procedurally generated enemies continuous movement turret rooted enemies that shoot bullet-hell projectiles at the player dash not instant death?
- particle positions and sizes determined by a SSBO that gets modified by a compute shader
- render normal -1..1 VAO instanced
- fragment shader does magic
- main menu
- tutorial
- play
- tutorial
- quit
- render/store tiles in a queue
- move player
- start destroying tiles when standing on them
- render player/hp bar
- render enemies on ground
- add projectiles/do collision
- enemy spawning
- add fraction of player vel to particle velocities
- sounds
- more burning/blending
- add enemies "rooted" to ground
- score
- wall enemy
- menus
- dash
- more enemies
- fix relative sounds?
- ???
- win jam