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awesome-gamemaker's Introduction

Awesome GameMaker Awesome Made with GameMaker Links

A curated list of awesome libraries, snippets, guides, and projects for GameMaker. 😎

GameMaker is a user-friendly, cross-platform game engine by YoYo Games that allows both beginner and advanced game developers to create 2D and 3D games for desktop, HTML5, and console platforms.

What kind of games can you make in GameMaker? Check out this list.

Contents

Getting Started

Recommendations

  • If you already have programming experience, learn the GameMaker Language (GML) instead of the Visual (Drag and Drop) feature.
  • For pixel art, Aseprite is a popular alternative to the native sprite editor. 💸
  • Don't be afraid to use other developer libraries. A lot of them are free for a reason. Just be mindful of the license.
  • Updates to the IDE and runtime can break your game (like syntax changes to GML). If you are working in a group, make sure you are running on the same version of GMS and only update when given a fair warning. You can reinstall previous versions of your IDE at the GMS download page.
  • Unless your game requires complex physics interactions, it's generally advised to avoid GameMaker's built-in physics system.
  • Schedule routine backups for projects. If you are dealing with larger media files in your repo, try Git LFS.

Utilities

  • gm-core - Foundational utility suite and a great starting point for new GameMaker projects. Comes with quality of life methods, networking tools, testing framework, delta timing, and more.
  • FAST - Flexible Assistant Toolkit. Similar to gm-core but comes with input and resolution handling.
  • Stitch - Pipeline Development Kit. Includes cross-project imports, batch-creating/updating sprites and sounds, texture page management, and more. Tested on Windows only.
  • DDDEditor - General purpose game editor.
  • handytools - A collection of Juju's libraries in one convenient project.
  • GameMaker Scaffolding - Another cool all-encompassing template with a focus on building low-res, tile-based games.
  • Iota - Lightweight timestep library.
  • Stopwatch - GameMaker alarm replacement.
  • wTimer - Robust alternative for alarms.
  • FrogAlarm - Another easy alternative to GameMaker alarms.
  • fuwafuwa - Easy-to-use timer system.
  • Timer - Timer methods based on setTimeout and setInterval from JS.
  • Broadcast - Event handling library.
  • Polarca - Interpolation functions.
  • Twerp - Easing function similar to lerp().
  • Coroutines - Asynchronous functions for GameMaker.
  • GML-OOP - A constructor library for operating the primary functionalities of GameMaker.
  • GML-Classes - Another project that adds OOP functionality to GameMaker.
  • Map - Hash table implementations.
  • Matrices - A collection of matrix handling scripts.
  • gm-stream - Data structure manipulation.
  • Promises - An adaptation of JavaScript Promises.
  • Destructors - Allows you to use ds_* types such as lists and maps inside of structs.
  • SNAP - Easy data format saving and loading. Please note that newer versions of GameMaker contain json_parse and json_stringify. However, if you are converting csv, ini, xml, etc, you may find this very useful.
  • Dynamo - Dynamic data loader.
  • LWO - Lightweight objects using structs.
  • Gumshoe - Simple deep file search function.
  • Lock And Key - String and file encryption.
  • Mathematical Scripts - A collection of math scripts.
  • Seedpod - A collection of scripts to improve the GML programming experience.
  • Trixscript - Juices up your game with useful functions.
  • CoreExtension - A collection of CC0 programming libraries. (archived)
  • Voxeledphoton's FreeGMScripts - Additional GML helper functions. Some may be out of date with 2.3+ syntax.
  • ForEach - Adds a foreach implementation for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs.
  • DeepCopy - Deep clone class instances / constructed structs, anonymous structs and arrays nested in any order!
  • Motion Scripts - Provides replacement methods for built-in motion variables.
  • Cottonwool - Safe surfaces without memory leaks.
  • Canvas - Another great solution for surface management.
  • zlib functions - Simple compression/decompression functions.
  • Window Taskbar - Windows only. Flash the game window border and/or its taskbar button.
  • GMSDLL - A template project for building DLLs for GameMaker.
  • Extension Collection - A suite of various extensions.
  • GMLodash - Functional programming in GML.
  • Autoframer - Automatically handles resizing the game view across different display and window sizes.
  • gameframe - Custom window caption and border for Windows.
  • GML+ - A script collection with a goal to "fill the gaps" in GML. 💸
  • GMLive - Livecoding / interactive programming. 💸
  • GMEdit - Code editor to use in conjunction with GameMaker.
  • YYP Maker - Makes .yyp files for you.
  • Rubber - Compile GameMaker projects via the command line. Here's a great guide on how to use it.
  • gml-highscorer - Highscore and trophy system.
  • SSave - Simple file saving system.
  • GMD3D11 - A DLL for interfacing with Windows Direct3D.
  • GMTimeLine - A pure code alternative to GameMaker timelines.
  • Catspeak - Cross-platform programming language for modding support.
  • GMBenchmark - A tool to benchmark GML code.
  • Agenda - Schedule and delay the execution of callbacks.
  • GMSnip - Experimental tool to define unlimited code snippets in the IDE.
  • Airkiver - Game file archive tool.
  • OKColor - An okay color manager for implementing OKLab/OKLCH colors.
  • Exception - A base class for custom exceptions.
  • ArrayList - The most complete list class. Garbage collected, fast sort function, [] accessor and referencing as an array.
  • GM Sysinfo - Cross-platform extension for getting system information and resource usage.

Debugging

  • rt-shell - Easy to use in-game shell. Create your own commands, command meta data, command suggestions, history, etc.
  • Olympus - Testing Framework.
  • Crispy - Unit testing in GameMaker.
  • Snitch - Crash and logging system.
  • DeerLog - Small log writer.
  • gms2-test - Unit testing framework.
  • Meta - Runtime asset inspector.
  • FPS Speedometer - Pretty framerate display.
  • Duck - A fast GML analyzer to enforce code styling and detect errors.
  • Gobo - An opinionated code formatter for GML.
  • Inspectron - A fluent API for easily creating GameMaker debug views.

Input Handling

  • Input - No nonsense gamepad/keyboard library.
  • XeroInput - Another library to handle multiple inputs for a single action.
  • InputCandy - Similar to Input as it acts as a wrapper for SDL, but also provides testing, on-screen diagnostics, and some other UI components related to peripherals.
  • Good Vibes - Device vibration.
  • Mouse Queue - Tracks the Windows mouse pointer with high precision.
  • Native Cursors - System-level custom cursors. 💸

User Interface

  • Scribble - Efficient multi-effects text renderer.
  • Scripture - Another easy to use, highly compatible text renderer.
  • Chatterbox - Narrative scripting tool.
  • Textboxy - Simple textboxes.
  • Crochet - An interactive dialogue editor for writers and programmers.
  • NotificationSystem - Notifications in GameMaker.
  • YUI - A UI system with live reloading, template system, data binding, and a drag and drop feature.
  • Guido - Simple immediate mode GUI framework.
  • GMUI-Framework - A pure GML solution to structure and control your menus, drawing parallels to .NET UI.
  • GMS2-UI-Library - A Library Full of useful scripts for implementing your UI designs in GameMaker.
  • Emu UI - Common UI elements (text input, checkboxes, radio buttons, dialog boxes, etc).
  • Easy And Fast Menu - Simple implementation to have a menu up and running in seconds. Seems like a great fit if you're not looking for a bigger solution like GMUI.
  • Pause Menu - Another smaller implementation but has a cool animation between menu options.
  • Magpie - Generic Inventory System.
  • ImGuiGML - DLL/GML wrapper of Dear ImGui.
  • GUI Framework - GUI implementation from Niris Games.
  • Menu Tutorial - FriendlyCosmonaut. YouTube
  • Smart Clickable GUI - Pixelated Pope. YouTube
  • zitk - Another interesting, Dear ImGui-inspired GUI toolkit. In development, but worth keeping an eye on.
  • gooey - Sprite-based UI Library for GameMaker LTS.
  • SimpleUI - Minimalistic UI framework.

Localization

  • polyglot - Localization library.
  • gm-i18n - Internationalization of texts simply and quickly, using JSON files.
  • lexicon - Another localization solution focused on simplifying implementation.
  • GMLocalize - Not a full localization solution. Extracts text strings for localization from a GameMaker Studio 2 project and saves it to a JSON file.
  • Small Pentapop Localization Tool - Similar export tool to GMLocalize but exports to a csv.
  • gms2-mofile - Mofile reader used for localization.

Physics

Sprites

  • AESnips - A sprite playback system.
  • phgen - Placeholder asset generation.
  • Disarm - A spriter skeletal animation at runtime.
  • Spritely - Image correction and cleanup for 2D video game sprites.
  • PixelUpscaler - Pixel art upscaling shader for awkward resolutions for GameMaker.
  • ASESync - Automatically syncs aesprite files in GameMaker.
  • conveyorbelt - Similar to ASESync. Export Aesprite files to GameMaker sprites.
  • Collage - Texture page builder and image manager. Mimics GameMaker's texture page packing while offering higher flexibility.

Audio

  • FML - GameMaker bindings for the FMOD Studio API.
  • FMODGMS - This doesn't support everything FMOD has to offer and the project itself has been put on-hold.
  • Echo/Delay Effect - Optimized delay effect. 💸
  • wavload - Demonstrates how to externally load .wav files.
  • audioExt - Sound External Loader/Unloader Manager.
  • ExternalAudio - Load external .wav files at runtime.
  • Phonix - Compact audio system. Great for dynamic music!
  • Vinyl - Live updating audio system.
  • LineAudio - Audio helper functions.
  • Bard - An engine for desiging and implementing good audio in GameMaker. Updated to make use of the more recent GameMaker audio effects.

Levels

Particles

  • Particle Editor - Create particles with an easy UI and export into GML code.
  • Particles Wrapper - A simplistic particle system wrapper that is designed to make creating particles fun and easy.
  • Advanced Particles - A particle implementation that comes with it's own delta timing methods.
  • Pulse - A library to create more complex particle emitters, systems and particles.
  • Burrn - Built-in particle system that uses the particle asset built into the IDE.

Lighting

Shaders

3D

Sprite Stacking

Networking

  • Warp - A feature-rich framework for multiplayer games, written in GameMaker and Node.js.
  • EZ Networking - Host/client implementation with a chat feature.
  • Patchwire-GM - The network library from gm-core if you want to use this implementation without the entire gm-core suite.
  • GMHandshake - A Gist demonstrating a network handshake.
  • HTTP GML - Recieve GET requests and upload files in GML.
  • GMNest - Socket.IO extension for HTML5 games.
  • MultiClient - Non-dll, multiple client launcher for network development.
  • Multiplayer Networking Tutorial - Wizirdi. YouTube
  • Good GameMaker Rollback - Rollback netcode library.
  • GM Networking - Very simple network code demonstration.
  • Boomers Networking - Network library which mimics pre-GM:Studio favorite networking extension 39dll using GM native functions.

Integrations

  • DHook - Discord integration.
  • GMS2_RPC - Another Discord integration.
  • NekoPresence - Oops, all Discord integration.
  • Steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio.
  • Parworks - Additional functionality for the YYG Steamworks extension.
  • GOG.gml - A native extension for GOG.com SDK support.
  • GMTwitch - Twitch integration.

Camera

Sequences

State Machines

  • SnowState - Robust finite state machine.
  • FastSM - Lightweight alternative to SnowState.
  • wFSM - Another Easy-to-use Finite State Machine library.
  • True State - Feature-rich finite state machine to handle complex objects.
  • Pinocchio - State-based animation system.
  • BehaviorTree - A simple behavior tree system.
  • FSM AI - Finite state machine for NPC AI.

Pathing

Useful Extras

Blogs

  • RefresherTowel - Contains several posts on level generation.
  • Tony Str - Some great articles on working with JSON, regular expressions (regex), and drawing circles in GML.
  • Katsaii - Some articles on more advanced GML topics.
  • Meseta on Game Dev - Seasoned GameMaker dev's thoughts on GameMaker concepts and libraries.
  • Thoughts On GameMaker - Not a traditional blog but has great info on different GML techniques.

YouTube

  • Jordan Guillou - Hobbyist indie dev with a few GameMaker-related tutorials.
  • DragoniteSpam - Covers highly technical elements of GameMaker with a focus on 3D.
  • Shaun Spalding - Previous community manager at YoYo Games. Has a wide variety of beginner-friendly GameMaker tutorials and helpful updates on new GameMaker features.
  • FriendlyCosmonaut - Great playlist on building a farming RPG in GameMaker with several other tutorials.
  • Pixelated Pope - Guides on GameMaker resolution management, cameras, GUI, and more.
  • Xor - Tons of shader demonstrations with a focus on 3D.
  • GamingEngineer - A GameMaker developer that has been in the community for many years. They have a wide variety videos showcasing what GameMaker is capable of, with a focus on 3D.
  • TheSnidr - A lot of awesome 3D showcases and tutorials for GameMaker.
  • Peyton Burnham - GameMaker tutorials for top-down shooters and RPGs.
  • Gaming Reverends - If you want to learn foundational material regarding GameMaker shaders, the "Shaders for Hobby-Programmers" playlist is definitely worth checking out.
  • Let's Learn This Together - Small indie dev company with a focus on providing GameMaker guides.
  • Matharoo - Tons of free GameMaker tutorials and news about GameMaker.
  • GravityShift Games - A couple of genre-specific GameMaker tutorials, integrating databases into GameMaker, and more.
  • Slyddar - A channel dedicated to both DnD and GML tutorials.
  • SamSpadeGameDev - In-depth coding tutorials for the hobbyist game maker.
  • gentoo's iceberg Playlist - Series based on iceberg to display advanced programming ideas in GameMaker.

Community

GameMaker Forums Reddit Discord

Special Thanks

JujuAdams, FaultyFunctions, Gleb Tsereteli, Shaun Spalding, DragoniteSpam, Nick Ver Voort, Pixelated Pope, Tony Strømsnæs, HeartBeast, Xor, Gaming Reverends, Matharoo, YellowAfterlife, Gizmo199, Avis, Josh Wilson, Lojemiru

Footnotes

  • This is based on a list from GameMaker Libraries and from Gleb Tsereteli with additional links/details.
  • A majority of linked resources will only work with GameMaker 2.3+ due to GML syntax changes. However, if you are working in GameMaker 1.4, most library creators would appreciate it if someone makes a backport of their project. 🙂
  • If you need more general game development resources, check out Awesome Gamedev or MagicTools.

GameMaker® is the property of YoYo Games™. This list is not affiliated with YoYo Games.

Contributing

Have something awesome to share? Check out the Contributing Guidelines.

GameMaker Keybindings

Keybindings

awesome-gamemaker's People

Contributors

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awesome-gamemaker's Issues

Update Cheet Sheet

There's some visual changes I would like to make to the existing cheat sheet.

  • Change the background/font choice to fit the existing branding guidelines. Hopefully that will also make it a bit more readable.
  • Add/modify any additional hotkeys worth mentioning.
  • Produce another print-safe B/W version.

Linting Errors

There are a few linting errors that occur when using Awesome Lint. These are "very minor" linting errors but I would like to eventually solve these issues besides just removing the icons.

  • Emoji's cannot be included in the table of contents because this is inconsistent with the section headers. I was unable to add emoji's because it broke the markdown link. I've decided to remove emoji's altogether and figure out a different method to include images for each section.
  • The YouTube icons are causing an "Invalid list item link" error in the linter when placed in the link name, like this: - [YouTube Video ![YouTube](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)](https://www.youtube.com/watch?v=linkGoesHere) - Channel Name.
  • Placement of the 💸 emoji (indicating it's a paid asset) is also causing lint errors. I'll need to find a new spot to place this so the linter doesn't get angry.

Official Awesome List Pull Request 😎

https://github.com/sindresorhus/awesome/blob/main/pull_request_template.md

As it says on the tin, perform any additional formatting/requirements in order to submit an official pull request to the Awesome list. Adding this list to the official one means more people can find the awesome tools the GM community has created. 😊

This will be added to the "Gaming" category at the bottom.

[GameMaker](https://github.com/bytecauldron/awesome-gamemaker#readme) - Game engine. (This is aligned with the other short descriptions for Godot, Unity, etc.)

  • Review 2 other existing pull requests on the official list.
  • Make any adjustments need to be compliant with Awesome Manifesto
  • Has been around for at least 30 days.
  • The repo name is in lowercase slug format.
  • Header is in Title Case format.
  • Non-generated Markdown file in a GitHub repo.
  • Not a duplicate.
  • Doesn't include a Travis Badge.
  • Includes the Awesome badge.
  • Has a Table of Contents section titled "Contents"
  • Has an appropriate license (CC0).
  • Rename default branch to "main" instead of "master".
  • Only has awesome items. There are a couple of repos linked in the list that haven't been updated in a while or have been abandoned/archived. I will go through and prune these. I'll try to avoid removing anything that people frequently use. Any pruned items will also be listed in this issue when this task is complete.
  • Includes a project logo/illustration whenever possible. We have this, but there is also a mention that the banner should link so an official site. I'll likely just link this to YoYo's site.
  • Entries have a description, unless the title is descriptive enough by itself. It rarely is though. (I will make another pass of each link and make sure the descriptions are succinct.)
  • Has contribution guidelines. (I will likely be adding a new section to the contributing file on how to perform pull requests when adding new links. Right now there really isn't any instructions for that.)
  • Add a Footnotes section and include all necessary copyright notices, hyperlinks to sources, pointers to expansive content. (Some of the top description stuff will be moved to the footnotes.)
  • Has consistent formatting and proper spelling/grammar. Description starts with an upper case letter and ends with a period. Each listed item should have a - at the beginning. Consistent and correct naming for stuff. (I.E. References to GameMaker 2 should be just "GameMaker".
  • Run awesome-lint and fix any reported issues.
  • Read the guidelines twice.
  • The list is 100% ready to be added. Do not forget to comment "unicorn" on the pull request. This is done to make sure people actually read the guidelines. 🦄
  • Pull request title should be "Add GameMaker"

This will be closed once the pull request is made. If it gets rejected, no biggie. I'll just change whatever is needed.

404 Link Detection

Right now, going through the entire list to see which links are broken by hand is not that efficient. GitHub does have something for this. I'll do some snooping and see if this is worth the effort. 404's does not necessarily imply a repo is gone forever. It could be moved or temporarily unavailable. So, just an idea of how this might work:

  1. Perform a monthly GitHub action.
  2. If a 404 is detected, it could create a new GitHub issue and flag the link for removal. There may be a small buffer/additional check just to see if it was a temporary outage. Once flagged, this would be reviewed by a contributor.
  3. If the link is still 404'd during the next scan and a issue has already been created, it "could" remove the link automatically. Still thinking over if that's a good idea or not. 🤖

Prune/Fix Dead Links (2023)

I noticed a couple of links are leading to 404's right now, so I'll click on each one and see if content moved/disappeared.

Prevent YouTube icons from opening source image.

Not a huge deal but might be worth fixing. The point of the YouTube icon is to differentiate links to libraries vs. videos. However, you can click on the icons right now to directly display the source image, which is sort of pointless. I'm considering just wrapping the image in a empty markdown # link, like so:

[![](https://github.com/bytecauldron/awesome-gamemaker/raw/main/icons/youtube.png)](#)

This wouldn't open a link but it would definitely bring you to the top of the page. So, not a perfect solution by any means. I might vertically align the icons with the text as well, but one thing at a time.

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