Comments (5)
Hi, I am trying to play with bullet3 but my GPU (HD 4000) doesn't work with bullet. Do you have any news about the support of CPU ??
from bullet3.
Even if we can make it work on OpenCL CPU or HD4000, it will be slow and not practical and just a theoretical thing, possibly useful for a benchmark tool.
You better get a 7970 or GTX 280/290, it will fly...
from bullet3.
:( Too bad, I understand, Not sure I can add something like that inside my Mac mini ;)
But thanks for the quick response.
from bullet3.
The latest trunk version can handle OpenCL CPU on some platforms (only tested on Windows 7/8 with Intel OpenCL CPU). You need to use some flags: --cl_platform=x --allow_opencl_cpu --use_large_batches --use_uniform_grid
The performance is not as bad as I expected, but a high-end GPU outperforms it.
from bullet3.
There hasn't been any active OpenCL development in years, let's close this.
from bullet3.
Related Issues (20)
- btMultiBodySphericalJointMotor: 'setVelocityTarget()' and 'setVelocityTargetMultiDof()' can't get to work. HOT 1
- stepSimulation after resetJointState issue.
- How to resolve this warning? warning: libLinearMath.so.3.25, needed by /.../<path/ may conflict with libLinearMath.so.3.24
- The cable model exploded. HOT 1
- duplicate for Can't build Pybullet for C++ usage via Cmake (Unix Makefiles) #4303
- Simulation of very small objects
- p.removeBody cannot release memory immediately
- Why are Bullet and PyBullet so intermingled?
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- KukaCamGymEnv
- HelloWorld example is giving no output HOT 6
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- Obtaining a copy of the wiki + Old bullet manual source
- Can't retrieve mesh scale
- btScalar functions are not consistently used
- createCollisionShape sometimes fails
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from bullet3.