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View Code? Open in Web Editor NEWThe API for BuildCraft. Versions 7.2.0 and above.
The API for BuildCraft. Versions 7.2.0 and above.
Changes that should be done at the end of alpha.
Renames:
buildcraft.api.recipes.BuildcraftRecipeRegistry
-> buildcraft.api.recipes.BuildCraftRecipeRegistry
buildcraft.api.recipes.BuildcraftFuelRegistry
-> buildcraft.api.recipes.BuildCraftFuelRegistry
buildcraft.api.facades.FacadeType
-> buildcraft.api.facades.EnumFacadeType
buildcraft.api.BCModules
-> buildcraft.api.EnumBuildCraftModule
buildcraft.api.EnumBuildCraftModule::isBcMod
-> buildcraft.api.EnumBuildCraftModule::isBuildCraftMod
Fix enum values names (THEY_SHOULD_BE_NAMED_LIKE_THAT):
buildcraft.api.facades.EnumFacadeType
Hi.
You can faster update the BuildCraftGuide, if you use the Patchouli.
Specifically to allow some way of telling the IWireManager
that two completely seperate pipe wires are connected. Original request by @multiplemonomials for https://github.com/tcooc/AdditionalPipesBC 's teleport pipes functionality.
I'm not sure how this should even work. In theory we could fire pipe events every time that we search for pipe wires, but that sounds expensive. In addition how would we identify connections? Any sanity checks that we might have are going to be wrong, and some of them might currently be necessary for the current implementation.
Buildcraft version: 7.99.7
Forge version: 13.20.1.2386 (mc 1.11.2)
Additional information:
I'm trying to make a new type of pipe that would teleport items / fluids... for items it worked fine... but for fluids I couldn't find a way to spawn the fluid into the receiving pipe's center piece.
What would be cool for IFlowFluid to have is a method like:
int pourIntoCenterPiece(FluidStack source, boolean simulate)
that would return the amount of the specified fluid that could be added to the center piece
There are alot of interfaces here ment for other mods to implement for compatibility. It would probably be best to convert most of them to capabilities
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