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gcn-translations's Issues

Supported game with correct checksum = Invalid Checksum

Hello, i don't understand one thing.
Why do the supported games give invalid checksum?
If the patch was created for them, what other file is expecting?

My file:
File: Giftpia [J].iso SHA-1: 52d0610ae78a2a5bc4bdd79cf3bfcd97c7f0a638
2

Same as required file:
1

Yet it doesn't work:
3

Can't get homeland decomp to work

I'm trying to patch my homeland ISO and have hit a problem trying to get the decomp part to work.
When I run make in the decomp submodule I get this error:

Assembling asm/main/Dolphin/__ppc_eabi_init.s
Assembling asm/main/Dolphin/__mem.s
Assembling asm/main/Dolphin/mem_TRK.s
Assembling asm/main/Dolphin/__exception.s
Assembling asm/main/Dolphin/dolphin_trk.s
Assembling asm/main/rodata.s
Assembling asm/main/text.s
Assembling asm/main/data.s
Compiling  src/main/Dolphin/ansi_files.c
Assembling asm/main/Dolphin/ansi_fp.s
Compiling  src/main/Dolphin/arith.c
Compiling  src/main/Dolphin/buffer_io.c
Compiling  src/main/Dolphin/critical_regions.gamecube.c
Compiling  src/main/Dolphin/ctype.c
Assembling asm/main/Dolphin/direct_io.s
Assembling asm/main/Dolphin/file_io.s
Assembling asm/main/Dolphin/FILE_POS.s
Assembling asm/main/Dolphin/locale.s
Assembling asm/main/rodata_1.s
Assembling asm/main/data_2.s
Assembling asm/main/Dolphin/mbstring.s
Compiling  src/main/Dolphin/mem.c
Assembling asm/main/Dolphin/mem_funcs.s
Compiling  src/main/Dolphin/misc_io.c
Assembling asm/main/text_2.s
Compiling  src/main/Dolphin/MWTrace.c
Compiling  src/main/Dolphin/MWCriticalSection_gc.cpp
Assembling asm/main/extabindex.s
Assembling asm/main/ctors.s
Assembling asm/main/dtors.s
Assembling asm/main/sdata.s
Assembling asm/main/sbss_1.s
Assembling asm/main/sdata2_1.s
Assembling asm/main/sbss2.s
Assembling asm/main/bss.s
Linking static module build/homeland.final/main.elf
Building tool tools/elf2dol
Converting build/homeland.final/main.elf to build/homeland.final/main.dol
/opt/devkitpro/devkitPPC/bin/powerpc-eabi-as -mgekko -I include/ -W  -o asm/start/start.o asm/start/start.s
Linking relocatable module start.plf
Building tool tools/elf2rel
Converting start.plf to start.rel
/opt/devkitpro/devkitPPC/bin/powerpc-eabi-as -mgekko -I include/ -W  -o asm/alone/alone.o asm/alone/alone.s
Linking relocatable module alone.plf
Converting alone.plf to alone.rel
/opt/devkitpro/devkitPPC/bin/powerpc-eabi-as -mgekko -I include/ -W  -o asm/client/client.o asm/client/client.s
Linking relocatable module client.plf
Converting client.plf to client.rel
/opt/devkitpro/devkitPPC/bin/powerpc-eabi-as -mgekko -I include/ -W  -o asm/server/server.o asm/server/server.s
Linking relocatable module server.plf
Converting server.plf to server.rel
build/homeland.final/main.dol: OK
Traceback (most recent call last):
  File "/GCN-Translations/decomp/homeland/tools/calcprogress.py", line 81, in <module>
    dol_handle = open(DOL_PATH, "rb")
FileNotFoundError: [Errno 2] No such file or directory: 'baserom.dol'

The homeland rom is in the isos directory of the main repo - not sure how the decomp is supposed to find it?

Can you make Donkey Konga 3 a patch?

I use linux, so I can't run the bat files, and running bat files through wine never works for me. Can you distribute it as a patch file like xdelta,bps, etc?

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