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hrnchamd avatar mdmallardi avatar nullcascade avatar

mge-xe's Issues

Research - in-game memory usage

How much memory does MGE XE use specifically? Are there opportunities to reduce memory usage given the 4gb limit on Morrowind.exe?

NullReferenceException in mgegui

Have seen this a few times while building distant land, need to reproduce and record the error for later. Doesn't seem to affect distant land results, just breaks the status bar and progress bar.

Distant Land partial rebuilds

Compare changes vs. previous build (track source file hashes or something). Shouldn't have to re-process models and textures unless the source files or settings change. If all I do is add a new mod to my load order, I should only have to process the models that the mod adds/modifies.

Improve exponential fog distance configuration

Exponential fog distance requires lots of trial and error to get a specific view distance (actual view distance is roughly half of the config value, with the default multiplier of 4.0, which means we might be drawing statics much further than needed). Can we do some math behind the scenes to improve how the fog scales with the config values? Also make the multiplier not affect fog distance.

Auto detect grass mods

There is already detection for grass, so that MGE can use a special rendering path, can we do something similar during plugin selection so that grass mods are separated out or automatically selected? So I don't have to scroll through my load order looking for the grass mods.

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