bss1284 / texteditor-unity-plugin Goto Github PK
View Code? Open in Web Editor NEWText Editor for Unity
License: Other
Text Editor for Unity
License: Other
Testing setup: Unity 2020.3.17f1
Steps to reproduce:
Results in exception:
ArgumentException: Path is empty System.IO.Path.Validate (System.String path, System.String parameterName) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.IO.Path.Validate (System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0) System.IO.File.GetAttributes (System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0) BSS.TextEditor.TextAssetEditor.IsEnable () (at Library/PackageCache/[email protected]/Editor/TextAssetEditor.cs:128) BSS.TextEditor.TextAssetEditor.HandleKeyboard () (at Library/PackageCache/[email protected]/Editor/TextAssetEditor.cs:185) BSS.TextEditor.TextAssetEditor.OnGUI () (at Library/PackageCache/[email protected]/Editor/TextAssetEditor.cs:37) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <d0e4b8c1204147f3935b6e9c8b8565ad>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <d0e4b8c1204147f3935b6e9c8b8565ad>:0) UnityEditor.DockArea.OldOnGUI () (at <d0e4b8c1204147f3935b6e9c8b8565ad>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.EventDispatcher.OpenGate () (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <f28f649cfb6a4dd5a118cb05800b248d>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <e958c94af49b432dad15fe9d47da0d11>:0)
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