Giter Club home page Giter Club logo

spriteauditor's Introduction

Sprite Auditor

openupm

Wrote a small guide about how to use it

inspector

Sprite auditor its the tool to give you the visibility when optimizing your atlases for smaller binary size or performance, allowing you see what atlas are reused between multiple scenes, and what sprites are in use from that atlas, giving you the visibility to now only gain performance by making sure you are only using the right atlas on the right place, but also helping you see witch texture are in use that could be smaller.

custom-search

Features

  • Captures frame by frame all the sprites usages, so I can recognize when a Sprite has transform scales and can show what would be the ideals size for that sprite.
  • Records the session of the game identifying sprites been used by the UI or SpriteRender giving you valuable information
  • Allow customization of specific listeners to report special cases sprite usages
  • Give you insights about images to canvas size, allow you understand if you can increase or decrease the image size
  • Allows you see per scene what atlas are currently in use and what sprites are been used where.
  • See what sprites are been used per scene and tweak your atlases to accomodate that properly.
  • Can auto fix single sprites to the best possible usage

How to use

  • Set your target Resolution on the Game View
  • Open the Sprite Auditor from the Window / Analysis / Sprite Auditor Menu
  • Make sure you you select the Record on Play option enable.
  • Play thought the project or let your Unit Test run to the project.
  • After this you can start optimizing your atlas

System Requirements

Unity 2018.4.0 or later versions

How to install

Add from OpenUPM | via scoped registry, recommended

This package is available on OpenUPM: https://openupm.com/packages/com.brunomikoski.spriteauditor

To add it the package to your project:

  • open Edit/Project Settings/Package Manager
  • add a new Scoped Registry:
    Name: OpenUPM
    URL:  https://package.openupm.com/
    Scope(s): com.brunomikoski
    
  • click Save
  • open Package Manager
  • click +
  • select Add from Git URL
  • paste com.brunomikoski.spriteauditor
  • click Add
Add from GitHub | not recommended, no updates :(

You can also add it directly from GitHub on Unity 2019.4+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

  • open Package Manager
  • click +
  • select Add from Git URL
  • paste https://github.com/brunomikoski/SpriteAuditor.git
  • click Add

spriteauditor's People

Contributors

bambuswizardcock avatar brunomikoski avatar ivan-hernandez-scopely avatar vertxxyz avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

spriteauditor's Issues

Can't find Tools/SpriteAuditor

How do I open the SpriteAuditor window? It's not under Tools menu. I can find a greyed out Find Results of Selected Sprite button under Edit->SpriteAuditor menu, but northing under tools.
image
image
image

License question

Hi, and thanks for the awesome tool!

I noticed that the project is released under GNU GPL license.
This means that if you want to distribute the application (I.E: a commercial game) that uses the tool you have to make the source code of the application (read: "of the game") available.

Is this inteded?

If this tool is meant to be used in commercial games too, shouldn't it have a MIT license?

Thanks a lot for your attention,

Paolo

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.