Linux/Mac OS |
Windows |
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This repository contains the source code and example data of the following publication:
Game Level Layout from Design Specification
Chongyang Ma, Nicholas Vining, Sylvain Lefebvre, Alla Sheffer
In Computer Graphics Forum (Proceedings of Eurographics 2014)
The code is cross-platform and has been tested under Windows (MSVC), Linux and Mac OS X. Compiling from scratch requires the installation of CMake and Boost C++ Libraries. Additional dependencies (already included in this repo) are:
- Clipper 6.4 for polygon intersection computation
- tinyxml 2.6.2 for xml parsing
Launching the compiled application from command line without any argument will print the usage information (MSVC version):
levels.exe graph.xml templates.xml config.txt [target_solution_number]
Questions? Bug reports? Please send email to Chongyang Ma [email protected] .