(All in ./Assets/
)
Lane-Jumping:
JumpBetweenLanes.cs
-> Attach to Player and assignPlayerJumpPreset.asset
as JumpPreset. Then assign the taglane
to any GameObject you wantPlayerJumpPreset.asset
-> Configures Player-Jump characteristics.- Both Curves have to go continuously from 0 to 1 on the x-axis
- VerticalMovement-Curve has to start and end at y=0
- Horitontal-Curve has to start a y=0 and end at y=1
- Everything in between is totally free
JumpPreset.cs
-> For constructing new Jump presets through ScriptableObjekts
Day-Night Cycle:
- Set
Lighting/Environment/Environment Lighting/Source
toColor
- (similar to lane jumping setup)