bruceknowshow / ebin-shaders Goto Github PK
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http://imgur.com/a/xS0zm
ingame settings don't seem to affect it
has been there for a while,so idk when it started to act up
latest master version
mc version: 1.11.2
OptiFine 1.11.2 HD_U_C1_pre
system:
4790k - 16gb 2400mhz ddr3 - 1080 ti
I would really like to see heat waves from fire (or just hot things in general) if possible. Thought it would be a nifty little feature to add.
I'm trying to add the Streams (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2346379-streams-real-flowing-rivers) water IDs but the instructions they give don't line up with the Ebin implementation.
I've tried adding the IDs to the Materials.vsh file, as a bunch of case : entries below the 8 and 9, but no luck so far!
Most obvious in the end, the default overworld sky and clouds are present in the end and nether screenshot: http://prntscr.com/ftenp4
First of all: Good work with that Shader. It look extremely amazing.
While playing for a bit with this shader I noticed that the reflection on every block is getting really intense when it is raining. This effect occurs outside as well as inside of buildings and even in caves.
Mobs and the players arm is also reflecting what is a bit weird.
With such strong reflection the game is close to be unplayable as you can see below.
Short solution: is there a way to disable all reflections when it is raining?
Gameinfo:
Modpack: Better Minecraft [Forge]
Minecraft Version: 1.16.5
Optifine Version: OptiFine_1.16.5_HD_U_G8
PC Setup:
CPU: i9 10900k
Graphic Card: GeForce RTX 3070
Allocated RAM: 16GB
I´ve put some screenshots so it gets more clear what I´m meaning with "really intense" :)
latest master
1.13.2-OptiFine_HD_U_E4
With terrain pom enabled all chests and signs are invisible
If you delete the alpha channel on the texture it becomes white, NOT the normal maps alpha, the actual basic texture, just in case that helps pinpoint the issue
Hello !
There is an issue with tools, food & weapons : they reflect themselves or appear transparent or white, at least when there enchanted. Text on panels also have a transparent reflection. Maybe other items have this issue.
Thank for your work gg
Maybe I do not understand the options but regardless what I tweak i get either a sufficently dark night - which results in a darkish day, or in a rather bright night (navigation without torch is easy)
Could it be that SUN_LIGHT_LEVEL is the same value for Sun and Moon ?
also whats the difference between these:
option.SKY_LIGHT_LEVEL=Sky Light Level
option.SKY_LIGHT_LEVEL.comment=The brightness level of skylight
option.SKY_BRIGHTNESS=Sky Brightness
option.SKY_BRIGHTNESS.comment=The brightness level of the sky
I wanted to check out PBR after the stream but I have some weird flickering artifacts. brown on block in middle, black on left block
GTX980 TI
driver: 368.81
v1.10.2 w/ optifine HD_U_C2
When can we expect to have a PBR pack that works with Ebin? I believe joey said he'd put a pulchra test version up on github.
Hey guys, I wanted to use this with my GTX 1070 but I keep getting invalid program when loading the shaders.
It displays invalid program for gbuffers_textured, terrain, water,hand and entities
Can't you add waves that are entirely tessellated? I saw tessellation in other shaders and I think you should change what you did and add that. Also Fix the shadows at long distance and the ao seems like its invisible no matter what settings I choose? I don't get it. I don't have a log though.
Love you Bruce <3
Hey idk if you still do some stuff on this shader, at least I hope so, cause i really love that shader.
If so there is a bug when looking at smoke of an campfire, the smoke looks kinda transparent and glitchy.
I am currently playing on Minecraft 1.10.2, specifically, the All the Mods modpack available via Curse. I am relying on Optifine 1.10.2 HD_U_D2 for my shader effects and overall performance has actually been quite stellar - I'm virtually playing with Ebin Shaders all the time! (I have a GTX 870M system)
However, I get a huge visual glitch when a rain or a storm is triggered - apparently, all blocks, regardless of what they are or where they are, become overly reflective.
Sample images:
At minimum, is there a way to turn off reflection on non-water blocks for now?
I downloaded the zip file and put it in the shader pack folder. I open Minecraft and select ebin shaders. The only problem is, that it still stays at the default texture. when I go into shader options, there's nothing there. Please help me.
Thanks.
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