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View Code? Open in Web Editor NEWA technique for Glowing Object Outlines in Unity.
License: The Unlicense
A technique for Glowing Object Outlines in Unity.
License: The Unlicense
How to increase glow size?
I tested the demo project and it doesn't work in Unity 5.6.1f1.
Kind Regards,
I cloned the repository and tried to play the cmd_buffer_variant scene, all objects names were empty and I couldnt play the scene right after cloning.
So after setting up the mats and scene i tried to play it but it only showed a purple blur ( i think that the texture was not set correctly to for the blurr ), could I have more instructions about the configuration of the scene and the glow controller to make my scene work?
Thank you for the nice tutorial video and high quality code.
Unfortunately the outline effect doesn't work when targeting WebGL. There is only a black screen. (Tested with Unity 2013.3.1p4)
Everything works fine using StandardGlow shader until the Metallic texture is set when using Unity 2018.3.0f2.
After that, editor start spamming the following error into the Console:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.MaterialEditor.GetPropertyRect (UnityEditor.MaterialProperty prop, System.String label, System.Boolean ignoreDrawer) (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1034)
UnityEditor.MaterialEditor.GetPropertyRect (UnityEditor.MaterialProperty prop, UnityEngine.GUIContent label, System.Boolean ignoreDrawer) (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1026)
UnityEditor.MaterialEditor.ShaderProperty (UnityEditor.MaterialProperty prop, UnityEngine.GUIContent label, System.Int32 labelIndent) (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1107)
UnityEditor.StandardShaderGUI.DoSpecularMetallicArea () (at C:/buildslave/unity/build/Editor/Mono/Inspector/StandardShaderGUI.cs:322)
UnityEditor.StandardShaderGUI.ShaderPropertiesGUI (UnityEngine.Material material) (at C:/buildslave/unity/build/Editor/Mono/Inspector/StandardShaderGUI.cs:157)
UnityEditor.StandardShaderGUI.OnGUI (UnityEditor.MaterialEditor materialEditor, UnityEditor.MaterialProperty[] props) (at C:/buildslave/unity/build/Editor/Mono/Inspector/StandardShaderGUI.cs:141)
UnityEditor.MaterialEditor.PropertiesGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1606)
UnityEditor.MaterialEditor.OnInspectorGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:393)
UnityEditor.InspectorWindow.DoOnInspectorGUI (System.Boolean rebuildOptimizedGUIBlock, UnityEditor.Editor editor, System.Boolean wasVisible, UnityEngine.Rect& contentRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1625)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
If I add a Post Processing Layer component to my Camera, the glow no more works. What could cause this and how to fix it?
Why this effect not working in HDRP?
How do we achieve the occlusion of the outline if an object is in front of the outlined one?
In my build all I'm getting is a black screen. If I click on the screen where a shape would be the glow blur will show up but not the stage. This only happens when you build/run it to a device
Hello. Currently, I'm using Unity version 2018.3.3f1 while getting these errors in the log while launching the editor. The Errors below kept appearing:
If try to play the game in editor, it works fine. Once it is built and run, it simply gives me a black screen. Any ideas?
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