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glowingobjectoutlines's Issues

Cmd Glow not working

I cloned the repository and tried to play the cmd_buffer_variant scene, all objects names were empty and I couldnt play the scene right after cloning.
So after setting up the mats and scene i tried to play it but it only showed a purple blur ( i think that the texture was not set correctly to for the blurr ), could I have more instructions about the configuration of the scene and the glow controller to make my scene work?

Not working when targeting WebGL

Thank you for the nice tutorial video and high quality code.
Unfortunately the outline effect doesn't work when targeting WebGL. There is only a black screen. (Tested with Unity 2013.3.1p4)

Unity material editor breaks if Metallic texture is set

Everything works fine using StandardGlow shader until the Metallic texture is set when using Unity 2018.3.0f2.

After that, editor start spamming the following error into the Console:

NullReferenceException: Object reference not set to an instance of an object
UnityEditor.MaterialEditor.GetPropertyRect (UnityEditor.MaterialProperty prop, System.String label, System.Boolean ignoreDrawer) (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1034)
UnityEditor.MaterialEditor.GetPropertyRect (UnityEditor.MaterialProperty prop, UnityEngine.GUIContent label, System.Boolean ignoreDrawer) (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1026)
UnityEditor.MaterialEditor.ShaderProperty (UnityEditor.MaterialProperty prop, UnityEngine.GUIContent label, System.Int32 labelIndent) (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1107)
UnityEditor.StandardShaderGUI.DoSpecularMetallicArea () (at C:/buildslave/unity/build/Editor/Mono/Inspector/StandardShaderGUI.cs:322)
UnityEditor.StandardShaderGUI.ShaderPropertiesGUI (UnityEngine.Material material) (at C:/buildslave/unity/build/Editor/Mono/Inspector/StandardShaderGUI.cs:157)
UnityEditor.StandardShaderGUI.OnGUI (UnityEditor.MaterialEditor materialEditor, UnityEditor.MaterialProperty[] props) (at C:/buildslave/unity/build/Editor/Mono/Inspector/StandardShaderGUI.cs:141)
UnityEditor.MaterialEditor.PropertiesGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1606)
UnityEditor.MaterialEditor.OnInspectorGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:393)
UnityEditor.InspectorWindow.DoOnInspectorGUI (System.Boolean rebuildOptimizedGUIBlock, UnityEditor.Editor editor, System.Boolean wasVisible, UnityEngine.Rect& contentRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1625)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Unity_2019-03-16_15-10-27

HDRP

Why this effect not working in HDRP?

Mobile Android Build showing Black Screen

In my build all I'm getting is a black screen. If I click on the screen where a shape would be the glow blur will show up but not the stage. This only happens when you build/run it to a device

Rendering Error in Console Log

Hello. Currently, I'm using Unity version 2018.3.3f1 while getting these errors in the log while launching the editor. The Errors below kept appearing:

  1. Socket: unable to join multicast group, error: An invalid argument was supplied.
  2. Unable to join player connection multicast group.
  3. RenderTexture.Create failed: width & height must be larger than 0
    UnityEngine.Camera:set_targetTexture()
    GlowPrePass:OnEnable() (at Assets/Scripts/GlowScript/GlowPrePass.cs:20)
  4. RenderTexture.Create failed: width & height must be larger than 0
  5. RenderTexture.Create failed: width & height must be larger than 0
    UnityEngine.Graphics:SetRenderTarget(RenderTexture)
    GlowPrePass:OnRenderImage(RenderTexture, RenderTexture) (at Assets/Scripts/GlowScript/GlowPrePass.cs:34)
  6. ArgumentException: Graphics.SetRenderTarget called with bad depth RenderBuffer.
    UnityEngine.Graphics.Internal_SetRTSimple (UnityEngine.RenderBuffer color, UnityEngine.RenderBuffer depth, System.Int32 mip, UnityEngine.CubemapFace face, System.Int32 depthSlice) <0x49f19600 + 0x00072> in :0
    UnityEngine.Graphics.SetRenderTargetImpl (UnityEngine.RenderBuffer colorBuffer, UnityEngine.RenderBuffer depthBuffer, System.Int32 mipLevel, UnityEngine.CubemapFace face, System.Int32 depthSlice) (at C:/buildslave/unity/build/Runtime/Export/Graphics.cs:191)
    UnityEngine.Graphics.SetRenderTargetImpl (UnityEngine.RenderTexture rt, System.Int32 mipLevel, UnityEngine.CubemapFace face, System.Int32 depthSlice) (at C:/buildslave/unity/build/Runtime/Export/Graphics.cs:196)
    UnityEngine.Graphics.SetRenderTarget (UnityEngine.RenderTexture rt, System.Int32 mipLevel, UnityEngine.CubemapFace face, System.Int32 depthSlice) (at C:/buildslave/unity/build/Runtime/Export/Graphics.cs:208)
    UnityEngine.Graphics.SetRenderTarget (UnityEngine.RenderTexture rt) (at C:/buildslave/unity/build/Runtime/Export/Graphics_BindingsOverloads.cs:365)
    GlowPrePass.OnRenderImage (UnityEngine.RenderTexture src, UnityEngine.RenderTexture dst) (at Assets/Scripts/GlowScript/GlowPrePass.cs:34)
  7. RenderTexture.Create failed: width & height must be larger than 0
    UnityEngine.Graphics:Blit(Texture, RenderTexture)
    GlowPrePass:OnRenderImage(RenderTexture, RenderTexture) (at Assets/Scripts/GlowScript/GlowPrePass.cs:32)
  8. RenderTexture.Create failed: width & height must be larger than 0
    UnityEngine.Graphics:SetRenderTarget(RenderTexture)
    GlowPrePass:OnRenderImage(RenderTexture, RenderTexture) (at Assets/Scripts/GlowScript/GlowPrePass.cs:34)

If try to play the game in editor, it works fine. Once it is built and run, it simply gives me a black screen. Any ideas?

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