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License: MIT License
Min Max Slider UI Component for Unity
License: MIT License
First off, thanks for this! It's exactly what I'm looking for. However, I'm having an issue.
As soon as I change the value of the Slider (either by dragging in playmode, or just changing the values in the editor) the Min Handle and Max Handle jump to Z0 in the World position.
Here are two screenshots taken from the MinMaxSliderDemo. The first is a fresh scene, the second is after I have changed the value.
I have been struggling to make the slider work for any type of canvas other than the overlay one. The click would just not register and the maxSlider would just bump up to its maximum value.
Hi,
I was looking for some implementation of min-max slider for Unity and this seems perfect, however when I try to use it with camera mode set to Perspective, the ScreenToWorldPosition calls don't return expected values and the component stops functioning.
Would it be possible to add support for Perspective camera mode?
Thanks,
Ales
I would like to suggest adding support to override the way the labels are generated, with a custom "ToString" method, so if for example the values represent IDs, the actual objects name could be displayed as text
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