brochington / akkad Goto Github PK
View Code? Open in Web Editor NEWA webgl react target that utilizes the Babylon.js library. Create 3D scenes and Games with React!
License: MIT License
A webgl react target that utilizes the Babylon.js library. Create 3D scenes and Games with React!
License: MIT License
when I run "npm start" I get these errors:
Failed to compile.
Error in ./~/akkad/build/bundle.js
Module not found: 'react/lib/ReactMultiChild' in /mnt/f/react/test2/node_modules/akkad/build
@ ./~/akkad/build/bundle.js 3:45-81
Error in ./~/akkad/build/bundle.js
Module not found: 'react/lib/ReactUpdates' in /mnt/f/react/test2/node_modules/akkad/build
@ ./~/akkad/build/bundle.js 3:83-116
The Babylon Skull used in the examples that is hosted at https://storage.googleapis.com/akkad-assets-1/skull.babylon is missing with the message: 'Your Google account is not currently enabled for this operation. Please check https://console.developers.google.com/billing to see if you have a past due balance or if the credit card (or other payment mechanism) on your account is expired. You can find additional information at https://developers.google.com/storage/docs/signup'.
Should it perhaps be included in the repo, or maybe point towards one hosted by Babylon.js?
AFAICS in Akkad the Canvas2D has been implemented to support rendering DOM on it, using SVG to "do the trick".
Are there plans to implement the various Babylon Shape2D classes as components so that they can be rendered on a Canvas but managed by React (like every other Akkad component)?
I could help in doing it but I'd need some help in getting started...
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