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Mandarin character for MUGEN 1.0
This project forked from facerix/mandarin
Mandarin character for MUGEN 1.0
Marvel Comics' Mandarin ======================================================================= Version: nnn (mm/dd/yyyy) Created by McCready & Buyog ----------------------------------------------------------------------- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Things that will hack me off related to the use of this character: - Don't host it on your site unless you ASK first, and give us the proper credit. Email isn't hard, and I'll probably say yes, so don't be afraid to ask. =P - If you got this character from somewhere other than ScruffyDragon.com or my site, Buyog.com, it's quite possible that it's been hacked and/or modified without my permission, and not all the moves and animations may be very good. Best to get it from a trusted source and be confident in its integrity. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! GAMEPLAY ---------------------------------- Mandarin's got a 6-button play style: * x - Weak Punch (WP) * y - Medium Punch (MP) * z - Hard Punch (HP) * a - Weak Kick (WK) * b - Medium Kick (MK) * c - Hard Kick (HK) * d,u: Super Jump (KKK will trigger it too) * f,f: Dash Forward (PPP will also work) * b,b: Dash Back (PPP while holding back will also do the trick) NOTE ---------------------------------- Mandarin is my first character primarily developed on MUGEN 1.0, but I've gone to the effort of making sure it works in WinMUGEN too. As for older versions of DOS/Linux MUGEN, good luck, I haven't tested him there. If it works for you, great; if not, please let me know. SPECIALS ---------------------------------- - Poison Gas: QCF + P * not done: - freezing ray -- stand = freezes - electro blast -- stand = shock - flare burst -- crouch = burns - Holographic Illusions = creates 2 clones...the 3 attack.(real one that hits is determined by button) - Light Blast -- stand = hitwall - sonic wave -- air = makes P2 dizzy - teleport - solidify gas = rocks appear on air and fall (different distances) - force field generator = superblock, repels P2 HYPERS ---------------------------------- * not done: - Mental Paralysis.... hyper level 1, stand, = paralizes P2 and hits him on walls and floor - black light.... hyper level 1 = screen goes dark(palfx) and mandarin get's in custom combo mode - desintegration beam.... hyper level 3 = hit - vortex ring (flight).... flight mode - force blast.... hyper level 1, stand, air = hit - magnetic waves.... hyper level 1= like magneto's - poison gas.... hyper level 1 = P2 loses energy lil by lil FINISHED BASICS ---------------------------------- - stance (mostly; rings need attention) - normal jump - spunch1 - spunch3 - skick3 STILL MISSING: ---------------------------------- - everything else! :( COMBO SYSTEM ---------------------------------- Capcom-style chain combos work for standing, crouching, and air: 1. WP+MP+SP: you can chain the three punches together, weakest to strongest, for a 3 or 4 hit combo. 2. WK+MK+SK: like the punches, you can chain the three kicks together as well. 3. (in air) WP+WK+MP+MK+SP: The basic "zigzag" combo. Chains up to 6 hits. Launcher: TBD VERSION HISTORY: ---------------------------------- - dd Mmm 20yy: Release name - CREDITS ---------------------------------- - FlowaGirl for her many code tutorials & tips... you'll notice I use them quite a bit :^) - The folks on the ScruffyDragon, GL Corps, and Marvel Outsider forums for feedback, support, and ideas. - The entire DC vs Marvel team... a more talented, helpful group of people I've never before seen online. :) - and YOU! For playing. =) LINKAGE ---------------------------------- - Buyog's email: [email protected] - Buyog's webspace: http://www.buyog.com/MUGEN - Scruffy Dragon webspace: http://www.scruffydragon.com
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