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View Code? Open in Web Editor NEWNext generation of bridge., the Minecraft Add-On editor
Home Page: https://editor.bridge-core.app
License: GNU General Public License v3.0
Next generation of bridge., the Minecraft Add-On editor
Home Page: https://editor.bridge-core.app
License: GNU General Public License v3.0
Summary
When editing a file, bridge. doesn't update it in the com.mojang folder.
To Reproduce
Steps to reproduce the behavior:
Observed behavior
The file updates in the projects folder, but doesn't update in the com.mojang folder.
Expected behavior
The file updates in both folders.
Screenshots / File Attachments
Projects Folder:
com.mojang Folder:
Platform:
Additional context
TODO
Notes on block data:
in the format ["long string" : number | "long string", ... ]
Link to mc function data for ease of access here
Summary
A clear and concise description of what the bug is.
with the tree editor you cant make recipe and some stuff is broken pls fix it i cant make any mods with this bug's
and maby i just go to v1 of bridge bks its good there
Summary
When opening bridge for first time Chrome crashes (even when you open a old project)
To Reproduce
Steps to reproduce the behavior:
or
Screenshots / File Attachments
none (only the chrome report crash but this is not chromium)
Platform
Summary
When I change the pack paths in the project config.json, the packs are not correctly located. After perusing the source it looks like the pack paths from the config.json are read into the config object and then never actually used by loadPacks, PackTypes, etc.
To Reproduce
Steps to reproduce the behavior:
Observed behavior
Bridge cannot find the packs
Expected behavior
Bridge finds the packs in their new location
Platform:
Additional context
I came across this while trying to transition a project in a git repo into a project folder. After trying to change the paths, I've worked around with a couple of sym links so bridge sees the BP and RP folders and the git repo preserves its history.
Make a bridge app for mobile devices pls
Summary
When I save the first time, I can still use the program. However, when I save a second time, whether that be on the same file or a different one, the loading box never goes away.
To Reproduce
Steps to reproduce the behavior:
Observed behavior
The program immediately locks up.
Expected behavior
The program closes the loading dialog once it finishes saving.
Screenshots / File Attachments
Platform:
Additional context
I can't remember, but when I went to get the screenshot, I think it might have locked up on the first save. I had it open before, but I can't remember if I had saved before.
error message says failed to access "data/packages/minecraftBedrock/preset/block/blank": directory does not exist.
I am trying to make a block with the bridge v2 and it will not work
Summary
my function files didn't carry any information whenever bringing them from bridge v1 to bridge v2
To Reproduce
Steps to reproduce the behavior:
Observed behavior
A clear and concise description of what happened
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots / File Attachments
If applicable, add screenshots to help explain your problem or upload files to help us reproduce the bug.
Platform (please complete the following information):
Additional context
Add any other context about the problem here.
Summary
A 404 error is caused by an attempt to load audio files that are not being sent to the client.
To Reproduce
Steps to reproduce the behavior:
Observed behavior
No audio will play.
Expected behavior
Audio will play on certain buttons.
Platform (please complete the following information):
Additional context
The error is caused by a missing audio folder not being on the client side. I'm just not sure what the file path should be if the audio folder does not load on the client side.
Summary
Other IDEs use this to jump to the previous document or line. Could be useful for faster editing
Alternatives/Considerations
Add keybinding settings for the mouse buttons and allow the user to select an action
Summary
A clear and concise description of what the bug is.
To Reproduce
Steps to reproduce the behavior:
Observed behavior
when i clicked new file it did not create new file and it made all buttons go grey and unuseable
Expected behavior
i expected it to create a file
Screenshots / File Attachments
If applicable, add screenshots to help explain your problem or upload files to help us reproduce the bug.
Platform (please complete the following information):
Additional context
Add any other context about the problem here.
Summary
When a cat entity is added an error is thrown that the texture file does not exits. Upon investigation I found that the actual file that is referenced has a typo in the file name. Instead of textureRedTabbyTame.tga it is saved as textureRedtabbyTame.tga causing the error.
To Reproduce
Steps to reproduce the behavior:
Observed behavior
Preset Creation window remains open and error is thrown in background.
Platform:
Can not click off Join Discord
Steps to reproduce the behavior:
Observed behavior
Clicking on the X or the LATER buton wont close the window
Expected behavior
close the window
Platform (please complete the following information):
Summary
When dragging/dropping a file onto bridge which already has the same name (and type), allow us to overwrite the file or just manually set a path for the new file.
Alternatives/Considerations
Alternatives so far consist of either copying file contents, or copying the file's destination path
Additional context/Motivation
Would save time
Summary
Ability to install extensions both locally and globally
Alternatives/Considerations
Apart from uninstalling a global extension and reinstalling it locally, there's no way to get get a local extension when it is already global.
Additional context/Motivation
This is useful when working with multiple people on a shared project.
Summary
A clear and concise description of what the problem is.
Alternatives/Considerations
A clear and concise description of any alternative solutions or features you've considered.
Additional context/Motivation
Add any other context or screenshots about the feature request here.
Summary
when it doesn't show options
To Reproduce
Steps to reproduce the behavior:
Observed behavior
no options show up
Expected behavior
options to show up
Screenshots / File Attachments
Platform (please complete the following information):
Additional context
Add any other context about the problem here.
Summary
I was really looking forward to this new generation of bridge, but it spent about 10 minutes on the "Downloading new data..." screen. My internet connection is fairly reasonable, I was able to download the package file directly from Github in about two seconds.
To Reproduce
Steps to reproduce the behavior:
Observed behavior
It spends a long time on the "Downloading new data..." screen.
Expected behavior
The editor loads fairly quickly.
Screenshots / File Attachments
Platform (please complete the following information):
Summary
When i attempt to create a project it loads forever
To Reproduce
Steps to reproduce the behavior:
Observed behavior
first time trying bridge 2 unable to create new project as it loads forever
Expected behavior
just wanted to make a project man ;(
Screenshots / File Attachments
Platform (please complete the following information):
Additional context
Summary
The "View Model" feature shows nothing, devtools shows an error that it can't find textures?
To Reproduce
Steps to reproduce the behavior:
Screenshots / File Attachments
Platform (please complete the following information):
Windows 10
2.0.3
Additional context
Me being stupid sorry
I realized after I made this that this was not a bug
Summary
When creating a new project, or making a adding extensions to bridge. it gets stuck on the loading screen,
To Reproduce
Click on extensions or new project.
Click "create" tab.
Platform:
Auto completion was not fully set up or completed. Go to components and press ctrl+space then no suggested auto completion
Summary
On certain window sizes on the create project screen, it is not obvious that you need to scroll down to name your project. I sat there for like 5 minutes clicking the create button and it did nothing. I finally realized that it was greyed out and I needed to scroll down to finish setting up the project, but the scroll bar didn't contrast with the background so I didn't realize it at first.
To Reproduce
Steps to reproduce the behavior:
Open bridge to the create your first project screen
Observed behavior
The scrollbar doesn't contrast with the background
Expected behavior
The scrollbar should contrast with the background
Screenshots / File Attachments
Platform (please complete the following information):
"Iv found the issue with the auto completions but I was an idiot and I do apologise, snippets mess with the auto completions they remove all auto completions except for the snippets which doesn't allow anything do be added to anything other than said snippets not sure if the compiling issue is resolved but ill do some testing and figure out if its caused by this or something else to do with the extensions I had installed" - https://discord.com/channels/602097536404160523/813403646376411146/892171917514145884
Summary
When i click to compile the files nothing happens on minecraft bedrock and when i check com.mojang i don't see any file created into resources and behaivor.
To Reproduce
Steps to reproduce the behavior:
Just compiling the resource using the web or desktop app (both has the same problem) and no files are generated into com.mojang
Screenshots / File Attachments
same thing with behaivor file
Platform (please complete the following information):
Additional context
How can i solve this?
Summary
Instead of having a "default project" and launching the user right into it, the app should show a modal with the available projects/packs, an option to start the most recent one, and import projects, additionally with a toggle to import them into /developer_*_packs
Alternatives/Considerations
A project selection menu on the left sidebar OR a tree view with the projects.
It might be useful to group resource packs & behavior packs that are "one project" together. (EDIT: just realized that resource packs are automatically linked. There is no way to open resource packs that don't have a behavior pack linked.)
Additional context/Motivation
I am still stuck trying to find a way to edit another project. Only found the "default pack" option in the settings, but that does not change resource packs.
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