Comments (3)
Thanks for the feedback. The latest code in the master branch fixes compatibility, which also includes fullscreen support via webvr-boilerplate. If you test it out, I'd love to know if it works in Windows 10. Still working on releasing it though.
from riftsketch.
Yes, the master branch version allows me to successfully switch into VR mode on my Win10 machine! The only problem: As reported in #47 the editor is displayed rotated 90° to the right. Is there a way to move my position and orientation in the VR world?
I was using Firefox nightly 44.0a1 (2015-10-13) with DK2 SDK 0.7, Win10, NVidia GTX980Ti.
from riftsketch.
Cool. No way to rotate your body right now. As a workaround, you can turn your head to look in the opposite direction and then reset the HMD orientation with Ctrl/Alt+Shift+z
from riftsketch.
Related Issues (20)
- Improve editor. Maybe just add simple code manipulation (indenting, etc.)
- Number manipulation sometimes inserts numbers unexpectedly
- Number manipulation needs to deal with integers and larger ranges.
- I suck at Three.js HOT 5
- License HOT 3
- Preserve scene state when editing HOT 1
- Dead link on your readme page HOT 1
- Will not load HOT 2
- Display editor in front of the user when first loading HOT 2
- It should be possible to move the editor HOT 1
- Support TWGL for lower-level coding
- Refactor in A-Frame HOT 2
- C#/C++ support HOT 1
- how to build HOT 2
- Installation problem HOT 14
- Live Share 360 HOT 1
- can
- can't see video stream
- Error: error:0308010C:digital envelope routines::unsupported HOT 2
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from riftsketch.