Comments (5)
Okay, I don't think that guy understands what 3D modelling really takes or
what you're trying to accomplish. This head model doesn't have much to do
with the quality of Three.js, and pretty much has nothing to do with
programming. It's just a mesh of medium complexity with a very high
resolution texture and bump map. The work here was in the modeling, not the
programming.
Are you familiar with OpenSCAD? I think that's the closest existing thing
to what you're making right now.
On Mon, Oct 27, 2014 at 12:57 AM, Brian Peiris [email protected]
wrote:
As a comment on reddit mentioned
http://www.reddit.com/r/programming/comments/2icmgk/live_coding_in_vr_with_the_oculus_rift_firefox/cl1mfi4,
I'm only scratching the surface of what's possible with Three.js and I'm
not very artistic. I either need to develop the skills or get someone else
to help me create demos.—
Reply to this email directly or view it on GitHub
#39.
from riftsketch.
@capnmidnight Ha! I guess I was being a bit self-deprecating but I do think that my lack of experience with creating beautiful things in 3D is hampering RiftSketch. I have used OpenSCAD in the past for a 3D printing project and I was thinking of integrating CSG.js or ThreeBSP.js into the app but I hesitated since figured boolean techniques were typically used for 3D CAD whereas mesh modelling is better for art. I don't know what direction I want to go in but being able to import meshes (#21) might help.
from riftsketch.
If you would like simple models of a few things, feel free to grab the
.blend files out of my repository. I only have a few buttons on stands and
an avatar of a bear right now, but over time more will appear. I'm sure
there are other places you can get free 3D models, too, and most of them
are probably better than my models, but just thought I'd offer.
https://github.com/capnmidnight/VR/tree/master/artwork
(note: most of the texture images are located at
https://github.com/capnmidnight/VR/tree/master/html5/img)
On Mon, Oct 27, 2014 at 1:19 AM, Brian Peiris [email protected]
wrote:
@capnmidnight https://github.com/capnmidnight Ha! I guess I was being a
bit self-deprecating but I do think that my lack of experience with
creating beautiful things in 3D is hampering RiftSketch. I have used
OpenSCAD in the past for a 3D printing project and I was thinking of
integrating CSG.js or ThreeBSP.js into the app but I hesitated since
figured boolean techniques were typically used for 3D CAD whereas mesh
modelling is better for art. I don't know what direction I want to go in
but being able to import meshes (#21
#21) might help.—
Reply to this email directly or view it on GitHub
#39 (comment)
.
from riftsketch.
I'm slightly better at Three.js now.
from riftsketch.
Take a look to http://openjscad.org/ it's amazing
from riftsketch.
Related Issues (20)
- Improve editor. Maybe just add simple code manipulation (indenting, etc.)
- Number manipulation sometimes inserts numbers unexpectedly
- Number manipulation needs to deal with integers and larger ranges.
- License HOT 3
- Preserve scene state when editing HOT 1
- Dead link on your readme page HOT 1
- Will not load HOT 2
- Display editor in front of the user when first loading HOT 2
- It should be possible to move the editor HOT 1
- Support TWGL for lower-level coding
- Fullscreen Mode to support Oculus 0.7 SDK on Win10 HOT 3
- Refactor in A-Frame HOT 2
- C#/C++ support HOT 1
- how to build HOT 2
- Installation problem HOT 14
- Live Share 360 HOT 1
- can
- can't see video stream
- Error: error:0308010C:digital envelope routines::unsupported HOT 2
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