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robot-gladiators's Introduction

  • ๐Ÿ‘‹ Hi, Iโ€™m @briandgomez
  • ๐Ÿ‘€ Iโ€™m interested in learning new skills in the software engineering and IT industry
  • ๐Ÿ’ž๏ธ Iโ€™m looking to collaborate on impactful and creative projects
  • ๐Ÿ“ซ How to reach me: [email protected]

robot-gladiators's People

Contributors

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Watchers

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robot-gladiators's Issues

Save high score

Expected Behavior

Inputting a integer should be able to save highest score

Possible Solution

  • Save high score using Web Storage API for localstorage

Randomize order in the fight() function

Expected Behavior

  • For each new round the first person to attack must randomly change

Current Behavior

  • The player always attacks first for each round

Possible Solution

  • Randomize the fight order at the beginning of every round with a new numeric value in the shop() function

Initial game functionality

Description

Must Have

  • Build a game where a player's robot can fight another robot until one of them loses.

  • If the enemy-robot loses first, the player's robot will move on to fight another enemy-robot.

Features

  • The player's robot's name can be dynamically created by the player through the browser.

  • The player is given the option to skip the fight by paying a penalty fee, or continue with the fight.

Integer input for prompt in the shop() function

Expected Behavior

  • Make the input process for using the shop function easier and more flexible such as being able to use integers

Current Behavior

  • Can only input the following options: 'LEAVE', 'UPGRADE', and 'REFILL'

Possible Solution

  • Use conditional statements that execute based on the response's numeric value in the shop() function

Restructure data with JS objects

Description

  • Create and use JavaScript objects to organize data related to the player and data related to the enemies.

  • Create object methods to perform player actions.

Fight/Skip response error Handling

Expected Behavior

  • Accepts mixed case response for skip and fight
  • Re-prompt for blank and null response

Current Behavior

  • If response is mixed case like " Skip", the fighting progresses, not skipping.
  • If response is blank or null, the fighting progresses.

Possible Solution

  • Change the case using a string method
  • Add conditionals to handle the blanks and null responses

Add randomness to health and damage values

Description

  • Start enemies at a random health value between 40 and 60.

  • Start enemies with a random attack value between 10 and 14.

  • Attack damage is random, using the robot's attack value as an upper limit (for example, if the player's attack is 10, their damage range is 7-10).

Add shop functionality

Description

  • After defeating an enemy, ask the player if they would like to purchase an item from a store.

  • The player can purchase health or attack points if they can afford it.

Player Name Prompt Error Handling

Expected Behavior

If the prompt for the player name is left blank or cancelled, a new prompt should request the player name.

Current Behavior

  • If prompt for player name is left blank, that answer is stored as the player's name
  • If the prompt for player name is cancelled, null is stored as the player's name

Possible Solution

  • Create function getPlayerName() function that will loop until a valid response can be returned

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