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spark's Issues

Pixel art weapons

Griffin, Austin work on pixel art weapons. Organize work and get them to send me drafts that I can touch up. Make variations for materials.

Sound glitches

Sound sometimes glitches, plays loud clanging noise. No error code.

Audio Error

When running spark.py, it crashes and returns an assertion error. Caused when run on computer after downloading spark to a school computer. May be corrupted sound file. Sound plays fine. It appears that sweep.mp3 causes the error.

File:..\..\audio\mpegtoraw.cpp
Line: 505
Expression: audio->rawdatawriteoffset > len

File organization

Too many files in the main folder; needs to be organized into subfolders (images, sounds, etc)

Dual wield equip glitch

Related to how the stat differences are calculated. choose_equip is modified when the simulated equip and unequip happen to find stat differences. Find better way to determine stat differences.

Add easter eggs

Brett - trivia, save the frogs poem and link
Griffin - Fiji, ???
Jackson - gab, straight outta Farnham with cockney rhyming slang

Dungeon name generator

Random dungeon name generator, with various styles of dungeon names based on multiple naming structures. Preferably at least 5000 possible names.

Options menu

Setup options menu. Screen resolution, game settings, volume etc. Make images then add functions

Bosses for legendary weapons

Figure out bosses for legendary weapons. Ask Griffin and Jackson for ideas. Add devs as bosses and figure out our weapons.

Button animations

Make highlighted and depressed versions of buttons, writes code to highlight on hover and depress + click noise on key press.

Optimise for higher framerates

Framerates are currently around 50-55, or 55-60 without printing. The framerates should be able to sustain 60 on JARVIS-Prime, and sustain 30 FPS on an average computer. Rewrite game using OpenGL to optimise speed and utilise GPU.

Adjectives and elements

Make text file for adjectives and elements, incorporate generator into weapons generation code, and build framework for stat modifiers.

Exit functions

Setup exit button to close game. Escape closes game while in intro or menu, but not when in game.

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