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chess5_alpha's Introduction

Chess5_alpha

gobang五子棋人机对战实现

思路

因为五子棋的胜利条件为5连子,通过遍历整个棋盘,统计整个 棋盘五连子的位置并存储为一个数组当成一种赢法,然后调教参数让电脑, 例如:玩家在一种赢法上有2连子就加10分,3连子就50分,4连子就1000分(因为必赢) 电脑再下子时就判断在那里下会得到多分数,同时判断如何减少对方分数,从而达到人机对战的效果

show1

最后

该版本为1.0,也是网上比较普遍的**,该项目还有2.0版本是基于博弈树α-β剪枝搜索的五子棋

具体思路可参考

基于博弈树α-β剪枝搜索的五子棋

到时有空再上传2.0版本

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