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yail's Issues

Documentation...

This might get broken into several issues:

  • The command protocol
  • The server
  • Keys and interaction

Startup should show console

The startup screen is black. Hard to know you are actually running and what you are running.
In lieu of a splash screen (maybe later) maybe should add a header to the screen that just shows the app name and version.

Add color modes from APOD

The APOD viewer by Bill Kendrick has two (I think) modes that are color "high res" modes. Let's port them over.

Error reporting

Make a "universal" error function that is supported by the console.

Look into an option to do WIDE playfield

The playfield settings tell ANTIC how many bytes per line:

32, 40 or 48 bytes per line (NARROW, NORMAL, WIDE)

This means we could, in theory, render a 384 pixels (g8) or 96 pixels (g9) image.

Resolution++

384x200 = 9600 byte image if B/W or grayscale.

Streamed images have edge bands

I believe this has something to do with the PIL library's paste function trying to preserve or work with the alpha channel. Need to ignore alpha or convert it out... something.

Graphics mode on the server is global

Stupid implementation. Handling of connections is threaded but the graphics mode is global so each thread instances the same mode. One thread can change the mode. Need to fix this.

This needs status messages at critical moments

Example: Every time YAIL is run, it checks for any associated APP KEYS on the FN. On the first run, the system takes a bit to respond that there are none so it creates the APP KEY(s) and writes the default address to it(them). This takes a moment and one can be left to feel that the system is hung.

Throw the user a bone and show them a message stating such.

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