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rpg-tutorial's Introduction

RPG Tutorial

alt text

What is this?

This is the source code for the RPG Tutorial!

The "RPG Project" folder contains the Unity project in its current state. You can browse through previous commits to get a version of the project corresponding to a particular video.

The "Finished Project" folder contains the final example project that we made before recording the series.

Prerequisites

To be able to load and build this tutorial you will need to have the following installed on your machine:

(Note: If you do not install Blender the scene will fail to load / render correctly).

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rpg-tutorial's Issues

How do i load the ground and bridge?

How does one load ground and bridge? I have blender and I still can't load it. on the other posts the guy goes like "I did it" but not how he did it.

What version is this project on?

I downloaded the assets and followed the instructions, but something is wrong. I get a greenish screen and most of the assets are not showing up properly. I don't see the terrain, but I see a sign and a fireplace and a few light sources.

im having trouble interacting

ever scince i wrote this peice of code
Quaternion lookRotation = Quaternion.LookRotation(new Vector3(direction.x, 0f, direction.z));
my player did not move to the interactble

what am i doing wrong

rpg-tutorial-assets

Sir,
Sorry to bother you....

"But I can't access all Assets like

Idle motion, walk and

run."

If you can do anything about it....
It'll be great help for me.

Issue with following Brackeys RPG tutorial: EnemyStats.Die() cannot override inherited member characterStats.Die because it is not marked virtual, abstract or override

When following the last two videos from the tutorial, I ran into a problem when in Enemy Stats there was a Die function, which has now caused a problem with my game where neither my player or the enemy will attack one another.

As well as this, I don't know if it is to do with this as well but when I put the character combat script in both player and enemy inspector, the enemy was the only one where the character stats also automatically was added as well, even though enemy stats have already been added, which could be one of the reasons for this whole problem but I'm still not sure. You can see I am not great at code and as much help as possible would be great.

Floating Player

Whenever i activate the camera my player Floats in the middle of the area, its fine when i disable it but idk how to fix it plz help.

White shaders

After loading into unity, all the shaders are coming as white color. No errors on console.

Unity 5.5.4p4
Blender 2.79

rep-assets

Animations Missing (fbx exporting did not work)

When I downloaded the player package from https://www.youtube.com/watch?v=COckHIIO8vk the player only had one animation, and it was called scene, it is played as the idle animation, however. Opening the file in blender reveals that there are no other animations, just one called scene, so exporting as fbx would not and did not work. I also tried downloading from https://www.youtube.com/watch?v=L3FJVQbnllc and it still did not work. https://www.youtube.com/watch?v=gFf5eGCjUUg contained the walk animation though.

i think I'm doing it worng

every time I load main it has a ton of issues... idk but maybe it might be the way I uploaded it to unity

I just downloaded the files and swapped my asset folder for the main one and did the same with Projectsettings is there a better way to do this or is that the proper way?

Unity 2018.3 beta error 'MinAttribute' is an ambiguous reference

Hello! Apologies if I'm misunderstanding this error. I've been following your tutorial using Unity 2018.0.0b1 and I started getting the following error:

'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute' from the MinDrawer.cs file...

I was able to fix it by adding a single line, and I've opened a PR for it (#8)

Edit (two years later)

Since this comment is still getting attention, I figured I'd post the here as well. The fix from the PR is more minimal all you need to do is add one line to the top of both MinDrawer.cs files:

using MinAttribute = UnityEngine.PostProcessing.MinAttribute;

The ambiguous reference error is caused by multiple possibilities for the MinAttribute function existing. In this case, we specify that we need to use the one from Unity Engine. (e.g. UnityEngine.PostProcessing.MinAttribute.) You can read more about this in the C# using directive docs.

Missing mesh in the project

Does the project missing bridge and ground mesh?
When i import the project to unity(version 2017.1.1f1 for mac), i can not found the bridge in
the scene.And if i click the Bridge , it shows MeshFilter component is missing mesh.
I checked all the resource and still not found where it is.
So is there something wrong?

Animator issues

After following the tutorials and having issues with gfx integration (6 years of updates didn't play nicely)

I went ahead and downloaded the "finished" folder and installed it.
Got everything working well enough
But

Both the player and the skellyman are stuck in the "punching" animation.
Won't exit it while moving or standing still.

I've been tinkering with the animator settings and scripts and still nothing is changing.

Any ideas on how to get the violence to wait?
It started as soon as I got it running without changing anything.
The Google Gods have not shown mercy either.

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