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tabletop_club_godot_module's Introduction

Tabletop Club Godot Module

This module allows Tabletop Club to perform specific tasks that are not possible with the vanilla Godot.

What does this module do?

Right now, this module only does two things:

  • It allows for the importing of specific resources from anywhere in the file system at runtime!

  • It allows for warnings and errors to be caught in GDScript.

How can I use this module?

If you have the Godot source code, you can place this module into the modules/ folder, and compile Godot as you normally would.

NOTE: If you are building Godot with the tools=no flag, the build will fail due to the editor's importing code not being linked into the executable. To fix this, you can either use my fork and the latest tabletop-* branch, or you can have a look at this commit to see how to fix it directly.

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