procrastinaterl's People
procrastinaterl's Issues
Write design docs
We have the ideas, we should write them down.
Inputhandling should use own enum instead of VK constants
In inputhandling, we should get things like Input.MoveDown.
Dungeon generation
There should be a dungeon generator interface, with at least one implementation. The implementaions should be returned by a factory method.
Add repo to CodeClimate
Try double buffering for canvas
Rendering a large canvas is very slow on my (admittedly low-end) machine. Implement a buffering scheme to make it faster. Take the opportunity to log shit better, and this might be a good time to decouple game.ts from ROT.Display a bit.
Custom font
Implement custom font loading mechanism. Use Google Fonts. Make it easy to change the selected font.
FOV
The player should see only the immediate surroundings of the hero. The rest of the map should be hidden.
Refactor Map module wrt visibility, encapsulation
The idea is, the map.js should only export the stuff defined elsewhere.
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