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pluginloader's Issues

Packing IPy libs

We should keep in mind that IPy libs(Python ones) should be packed along with release.

And test it of course! Ideally on computer without IPy installed, because game should be able to find libs in game directory.

Code polishment

I've managed to pollute code with some rubbish from Visual Studio. I mean licence headers and #pragma.

If anyone interested in clearing code, I'd be really greatful ๐Ÿ˜„

IR is referencing itself

PL is using IR types and IR is calling PL methods. Cross referencing might be a problem. Possible changes?

Patcher or launcher?

It should be possible to create launcher-based PL, instead of patcher-based. But what is the best way?

Launcher would be a bit more user-friendly and probably easier to maintain, since we wouldn't have to write PatcherGUI wizard. On the other hand it needs some redesign in order to work.

Patcher might be problematic, because users have to patch everytime game updates. Plus we have to develop PatcherGUI. (it also needs some more work, but not that much as launcher mechanism)

My personal opinion is, that Launcher is a bit more elegant. Rework just would take some time I could spend on enhancing API and polishing code. Also, it's better to do rework sooner than later, so we don't break potential mods in future.

MoonSharp LUA

I've added experimental LUA implementation. I have no experience with LUA so It will definitelly need more work.

  1. Can we have custom parser errors like in Python implementation?
  2. We should be able to call another script from entry point(require? import? dunno what is the LUA case). Does it work?
  3. CLR Types. Can we just use everything from LUA? Do we have to implement each type? It might be possible to do some black magic aka CurrentDomain.GetAssemblies.ForEach(assembly => assembly.GetTypes()) and register all types available in loaded assemblies, but is it good approach? What if modders want to load other assemblies? Would it be even possible to add inter-op between plugins?

HotReload bug

When hotreloading, PackageManager doesn't clear previous list of packages, or at least it looks like it. Take a look and fix it future me!

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