spacewalk's People
spacewalk's Issues
Space debris attached with bolts
Bolts are just like the welds used for complex or concave objects, but they can be removed by the player to open up new paths.
Astronaut has steerable thrusters
Viewport can move across game space
Basic Crafty.viewport functionality. User can WASD the viewport.
Astronaut has a thruster
Viewport can track astronaut
Or any object, really. Box2D handily returns a reference on body.GetWorldCoordinates(), so it's easy to enable continuous point tracking even on a moving target (as seen in Inca's drone swarm test).
Astronaut can grapple onto space debris
Probably need a Crafty component to define what objects are "grapplable", and maybe a separate set for what the player can grab directly versus what the grappling hook tool can grab.
Space debris with concave shapes
Make sure we can weld together multiple convex polygons to create more complicated shapes that still collide well in Box2D.
Astronaut can auto-correct spin
Astronaut has grappling hook
Limited number of uses, based on CO2 cartridges. Limited payout for tether and no auto-wind. Point-and-click, I guess?
Astronaut can thrust to clicked point
Assuming EVA suit has several 4-way jets and can fire the right combination to move toward the click with minimal rotation (some would be nice).
Probably shouldn't auto-correct to stop on the clicked point, since preserving propellant is so important.
Space debris in environment
Get some interesting polygon shapes on there as floating space junk.
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