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spacewalk's Issues

Space debris attached with bolts

Bolts are just like the welds used for complex or concave objects, but they can be removed by the player to open up new paths.

Viewport can track astronaut

Or any object, really. Box2D handily returns a reference on body.GetWorldCoordinates(), so it's easy to enable continuous point tracking even on a moving target (as seen in Inca's drone swarm test).

Astronaut can grapple onto space debris

Probably need a Crafty component to define what objects are "grapplable", and maybe a separate set for what the player can grab directly versus what the grappling hook tool can grab.

Astronaut has grappling hook

Limited number of uses, based on CO2 cartridges. Limited payout for tether and no auto-wind. Point-and-click, I guess?

Astronaut can thrust to clicked point

Assuming EVA suit has several 4-way jets and can fire the right combination to move toward the click with minimal rotation (some would be nice).

Probably shouldn't auto-correct to stop on the clicked point, since preserving propellant is so important.

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