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Config files and docker image of our PGM servers
add scripts for handling custom config for private servers
a plugin that scale down the pod if unutilized for a moment.
the whole bin folder need to be rewritten in golang
client in golang: https://github.com/kubernetes/client-go
in the startup script fetch from mojang API directly.
Currently, ingame config is handled directly via helmfiles. It should be allowed to be modified from the GitHub repository but with the secrets still handled by helmfiles.
the server is generating a new world at every startup.
Area for improvements:
Set database-uri
to a working MySQL database in order to save PGM preferences across all the servers.
Add correct moderator permissions.
[PGM] Cloning github.com/PGMDev/Maps on the default branch... (this may take a while)
this thing takes useless time.
A plugin that kick AFK players after a certain amount of time.
Walrus visor is good candidate: https://gitlab.com/WalrusNetwork/infrastructure/walrus-visor but it lacks of a config.yml in order to set the amount of time after the player get kicked.
PGM is not at its latest version
Fireworks sound is annoying in game
It is known that PGM has some kind of memory leak somewhere and on public server the server gets restarted every X hour in order to release the rising memory consumption.
We should start to do the same but before that it is wise to check if it won't break something.
Pablo wants to have different kb values for private server.
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