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baller's Introduction


A simple rolling ball browser based 3d game built with fun. Play it here

Libraries Used

Very worthy of mention is Ammo.lab by lo-th from which the bridging process of threejs and ammojs was derived.

Credits

Textures:

dist/assets/texture/dot.png : gotten from three.proton project.
Every other texture courtesy of Yughues Nobiax

Audio:

dist/assets/audio/spirit-of-the-girl.ogg : A modified form of Music from https://filmmusic.io: "Spirit of the Girl" by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (https://creativecommons.org/licenses/by/4.0/)

dist/assets/audio/pulse.ogg: Created by self
Licence: CC 0 (https://creativecommons.org/publicdomain/zero/1.0/)

To Run Baller

You can either dowload the repo as zip or

git clone git://github.com/BlueMagnificent/baller.git

Navigate to the project directory:

cd ./baller

install dependencies:

npm install

then run it:

npm start

your browser should open up with the game if every thing was successful.

Note

You might notice slight physics anomalies, like the ball falling out of the board, well... just restart the game, we'll fix that up later ๐Ÿ˜

Libraries such as tween.js, typed.js and Comnlink were added to the project as webpack externals

ToDo (Not A Promise)

  • Upgrade the RealityBridge class to become a separate project of its own.
  • Find a way to tackle some of the physics anomalies.
  • Add support for mobile browsers

License

MIT

baller's People

Contributors

bluemagnificent avatar

Stargazers

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Watchers

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Forkers

githubdetruong

baller's Issues

Game Not Loading

After running npm start, the Desktop browser opens and Game starts loading but never loads. See attachement.

capture

How to deploy to a azure storage account?

Im having issues when trying to deploy this to an azure storage account. all of the routes / file directories dont work and mainly getting "Comlink is not defined". can i ask what kind of hosting you have used for this? thanks!

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