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gallery360's Introduction

Gallery360

Video player software project for 360-degreee omnidirectional video, supporting Virtual Reality with immersive surrounding experience. The project is developed based on Unity gaming engine 🎮 and certain extended functionality is implemented in native plugin, which is the main part that manipulates underlying resources. Currently, ultra high definition (4k/8k) equirectangular video 🎬 stored locally is able to playback and development on network streaming service is ongoing. Future target consists of realizing state-of-the-art tiling-based adaptive video streaming, signifying paralleled media streaming sessions, as well as truncated pyramid projection video rendering, proposed from Facebook.

User Interface

Simple curved interactive panel. 🎨 9LISMj.jpg

Experience Overview

Equirectangular video is re-projected back to the original spherical format and user :person_with_blond_hair: observes proportional region within Field-Of-View. If head mounted displays (e.g. HTC Vive) available, virtual world arises at the present.

9O9xrq.jpg

gallery360's People

Contributors

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