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View Code? Open in Web Editor NEWWorld portals for Garry's Mod
World portals for Garry's Mod
put a readme file to esplain how to put an use that in hammer.
Tried several different fixes for this, but none of them worked out. Trying to render multiple views to the same pixel will cause issues, even if one of them is clipped with stencils. Maybe there's an issue with the depth buffer?
This is much lower on the list of things to fix now.
Portals don't need to render when they're completely obstructed by geometry or outside the player's view.
Creating a world portal that doesn't have a pair will cause other world portals to stop working.
Physgun and gravgun glows, along with hl2 weapon muzzle flashes, are rendered again through portatls (right in from of the player's position)
This'd be cool so devs could override this function and decide whether a portal should be rendering or not, for example only render when doors are open on my TARDIS.
Probably not gonna happen but putting this here incase you come back to it.
When using this on a map with a lot of portals (Ex, The Stanley Parable Demo) The game will crash with this message
area(1==*series of numbers, 2==*numbers) > = numareas (numbers): Check if engine->ResetPVS() was called from ClientSetupVisibility
Halos occasionally cause the clip plane's forward direction to mess up
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