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world-portals's Issues

Anti-aliasing doesn't work with portals

Tried several different fixes for this, but none of them worked out. Trying to render multiple views to the same pixel will cause issues, even if one of them is clipped with stencils. Maybe there's an issue with the depth buffer?

This is much lower on the list of things to fix now.

Large number of portals crashes the game

Probably not gonna happen but putting this here incase you come back to it.

When using this on a map with a lot of portals (Ex, The Stanley Parable Demo) The game will crash with this message

area(1==*series of numbers, 2==*numbers) > = numareas (numbers): Check if engine->ResetPVS() was called from ClientSetupVisibility

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