groups's People
groups's Issues
New feature: Hide HP plate display for players not in current group
It would be nice (mostly for game immersion) if mod would allow (optional) hiding of nameplates (incl. names, HP, other info that's displayed there) for players that are not members of my party.
If hiding of same information for mobs would be possible that would be great.
Death in Group
If you are in a group and die, you get this error and you can't log in.
Version 1.1.6
[Error : Unity Log] InvalidOperationException: Sequence contains no matching element
Stack trace:
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
Groups.PlayerReference.fromPlayerId (System.Int64 id) (at <61ad793404304e679b8980f9cb1eee60>:0)
Groups.Interface.onUpdateHealth (System.Int64 senderId, System.Single health, System.Single maxHealth) (at <61ad793404304e679b8980f9cb1eee60>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Delegate.DynamicInvoke (System.Object[] args) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
RoutedMethod`2[T,U].Invoke (System.Int64 rpc, ZPackage pkg) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
ZRoutedRpc.InvokeRoutedRPC (System.Int64 targetPeerID, ZDOID targetZDO, System.String methodName, System.Object[] parameters) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
ZRoutedRpc.InvokeRoutedRPC (System.Int64 targetPeerID, System.String methodName, System.Object[] parameters) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Groups.Interface+BroadcastHealth.Postfix (Character __instance) (at <61ad793404304e679b8980f9cb1eee60>:0)
(wrapper dynamic-method) Character.DMD<Character::SetMaxHealth>(Character,single)
Player.SetMaxHealth (System.Single health, System.Boolean flashBar) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
(wrapper dynamic-method) Player.DMD<Player::Load>(Player,ZPackage)
PlayerProfile.LoadPlayerData (Player player) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
(wrapper dynamic-method) Game.DMD<Game::SpawnPlayer>(Game,UnityEngine.Vector3)
(wrapper dynamic-method) Game.DMD<Game::UpdateRespawn>(Game,single)
Game.FixedUpdate () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Groups not working after most recent update
Can no longer form groups and commands are not recognized.
Inviting a player locks the pause screen with only option to log out
My friend and I ran into this issue earlier today. The game wont let whoever the invited person is past the pause menu, and the only option is to logout.
invite issue - pops up game exit prompt
There was an issue with some windowed resolutions. Should fixed in v1.1.5 now, thanks.
Originally posted by @blaxxun-boop in #2 (comment)
Any chance you can have a look at this issue again please?
I have two friends, I invite one and it works fine, I invite the other and she gets the same exit game prompt.
We have tried changing her from fullscreen to windowed but still no good.
We are all using the same 1.1.14 through Thunderstore (and with all the same other plugins)
Anything I can check/debug/fix?
Project Auga
When you send a group invite it asks to quit game then won't let you say no, and if you click yes it quits the game. Only while using project auga.
Skills
When you are in a group and you die, there is a good chance of losing all skills (reset to zero), as well as resetting the character and flying valkyrie again. I had to remove the mod from the server. The test was on the 1.6 version. There are a minimum of mods on the server. There is no ValheimPlus or similar.
Invite while using Auga
If one receives an invite while using the Auga mod, the box pops up asking the user if they want to quit the game. If you click "No", nothing happens and the box remains on the screen. You can't ESC out of it either, you're forced to press "Yes" and close the game.
Support for ValheimPlus (Please)
I understand ValheimPlus official branch hasn't been updated in a while, but I am trying to use the latest branch/fork by Grantapher with this Groups 1.2.6 mod. I get the following error when the server tries to load:
๐ฅ [Error : BenInEx] Could not load [Groups 1.2.6] because it is incompatible with: org.bepinex.plugins.valheim_plus
ValheimPlus_Grantapher_Temporary v9.12.0 by Grantapher
is there any suggestions on getting this to work? (downgrading version of either mod is what I am thinking but not sure which pairs with what version)
Feature suggestion
The mod works very well, I would like to leave some suggestions.
- Invite with first 3 letters charaters /invite blax~
- Permanent groups /group save
Unable to have more than 5 in group
Unsure if this is an intended feature, but I'm unable to add a 6th person to our group. No api/bepinex errors, 6th person still gets the invite popup and can click yes/no but nothing happens.
Questions
Man, congratulations, excellent work, it's something very relevant to the game.
- I did a little test and when typing only /invite without informing the player name an error appears in the console.
[Error : Unity Log] ArgumentOutOfRangeException: startIndex cannot be larger than length of string.
Parameter name: startIndex
Stack trace:
System.String.Substring (System.Int32 startIndex, System.Int32 length) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.String.Substring (System.Int32 startIndex) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
Groups.ChatCommands+AddChatCommands+<>c.<Postfix>b__0_0 (Terminal+ConsoleEventArgs args) (at <a57a1e4744334aa1a9e03dbf8a67b1bd>:0)
Terminal+ConsoleCommand.RunAction (Terminal+ConsoleEventArgs args) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
(wrapper dynamic-method) Terminal.DMD<Terminal::TryRunCommand>(Terminal,string,bool,bool)
(wrapper dynamic-method) Chat.DMD<Chat::InputText>(Chat)
Terminal.SendInput () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Terminal.UpdateInput () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Terminal.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
(wrapper dynamic-method) Chat.DMD<Chat::Update>(Chat)
[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.EventSystems.UIBehaviour.IsActive () (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.UI.Graphic.SetMaterialDirty () (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.UI.Graphic.SetAllDirty () (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.UI.Image.set_sprite (UnityEngine.Sprite value) (at <5abdc278a459476dabe36f8ad65ea091>:0)
Groups.Map+ChangeGroupMemberPin.Postfix (Minimap __instance) (at <a57a1e4744334aa1a9e03dbf8a67b1bd>:0)
(wrapper dynamic-method) Minimap.DMD<Minimap::UpdatePlayerPins>(Minimap,single)
(wrapper dynamic-method) Minimap.DMD<Minimap::UpdateDynamicPins>(Minimap,single)
(wrapper dynamic-method) Minimap.DMD<Minimap::Update>(Minimap)
- Another issue is the F2 is moving the players.
Groups mod blocks healing AOE
Invite does not work for players with Cyrillic alphabet and a space in the nickname
Hey! The invite does not work for players with Cyrillic alphabet and a space in the nickname. When you invite a player, a message is displayed that he is not online.
NullRef error key does not exist: Needs to check for existence of key before accessing it.
Other mods can remove the character from the huds list in Prefix.
Line 39 in e465517
Mod doesnt seem to be loaded on dedicated server
We have EpicMMO and wants to use the Group feature, but it seems like that your mod doesnt get loaded, we also cant use the chat commands.
Got connection SteamID 7656119797xxxx
Sending PlantEverything version 1.14.0 and minimum version 1.14.0 to the client.
Sending Recycle_N_Reclaim version 1.2.0 and minimum version 1.2.0 to the client.
Sending BoatAdditions version 1.1.9 and minimum version 1.1.9 to the client.
Sending RenegadeVikings version 1.1.9 and minimum version 1.1.9 to the client.
Sending TeleportEverything version 2.5.1 and minimum version 2.5.1 to the client.
Sending OdinsTraps version 1.1.11 and minimum version 1.1.11 to the client.
Sending com.odinplus.odinstraps PieceManager version 1.1.11 and minimum version 0.0.0 to the client.
Sending com.odinplus.odinstraps ItemManager version 1.1.11 and minimum version 0.0.0 to the client.
Sending FishChum version 0.0.7 and minimum version 0.0.7 to the client.
Sending RustyMods.FishChum ItemManager version 0.0.7 and minimum version 0.0.0 to the client.
Sending Warfare version 1.5.4 and minimum version 1.5.4 to the client.
Sending Therzie.Warfare PieceManager version 1.5.4 and minimum version 0.0.0 to the client.
Sending Therzie.Warfare ItemManager version 1.5.4 and minimum version 0.0.0 to the client.
Sending Therzie.Warfare SkillManager version 1.5.4 and minimum version 0.0.0 to the client.
Sending Armory version 1.0.8 and minimum version 1.0.8 to the client.
Sending Therzie.Armory ItemManager version 1.0.8 and minimum version 0.0.0 to the client.
Sending WarfareFireAndIce version 1.0.5 and minimum version 1.0.5 to the client.
Sending Therzie.WarfareFireAndIce PieceManager version 1.0.5 and minimum version 0.0.0 to the client.
Sending Therzie.WarfareFireAndIce ItemManager version 1.0.5 and minimum version 0.0.0 to the client.
Sending Adventure Backpacks version 1.6.29 and minimum version 1.6.29 to the client.
Sending vapok.mods.adventurebackpacks ItemManager version 1.6.29 and minimum version 0.0.0 to the client.
Sending EpicMMOSystem version 1.8.0 and minimum version 1.8.0 to the client.
Sending WackyMole.EpicMMOSystem ItemManager version 1.8.0 and minimum version 0.0.0 to the client.
Sending WackyMole.EpicMMOSystem PieceManager version 1.8.0 and minimum version 0.0.0 to the client.
Sending RRRCore version 3.1.3 and minimum version 3.1.3 to the client.
Sending Valheim Plus version 0.9.10.0 and minimum version 0.9.10.0 to the client.
Received BoatAdditions version 1.1.9 and minimum version 1.1.9 from the client.
Received RenegadeVikings version 1.1.9 and minimum version 1.1.9 from the client.
Received Warfare version 1.5.4 and minimum version 1.5.4 from the client.
Received Armory version 1.0.8 and minimum version 1.0.8 from the client.
Received WarfareFireAndIce version 1.0.5 and minimum version 1.0.5 from the client.
Received Valheim Plus version 0.9.10.0 and minimum version 0.9.10.0 from the client.
Got handshake from client 7656119797xxxx
thats the connection part of the log and "Groups" isnt listed bit its installed
Group Left onDeath
When dying, he is leaving the Group. Is it a bug? Do you think it's possible to keep the player in the Group?
Group Position for Larger monitors
Not compatible with Auga
The invite command with Auga mod only shows the quit game dialog box
Unable to use the chat box to send messages when used in conjunction with mods that alter chat box features
Hello!
I've noticed that when Groups is installed players are unable to send messages if they are using RandyKnapp' Agua or ComfyMod's Chatter chat mods.
[Info : Unity Log] TMP_Input can't handle null eventData in curren package. Can be ignored atm though. Exception: Object reference not set to an instance of an object
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Groups.ChatCommands.get_groupChatActive () (at :0)
Groups.ChatCommands+SendMessageToGroup.Prefix (Chat __instance) (at :0)
(wrapper dynamic-method) Chat.DMDChat::InputText(Chat)
Terminal.SendInput () (at <37016fb1154444bda541f76782d9fa64>:0)
(wrapper dynamic-method) Chat.DMDChat::SendInput(Chat)
Chatter.Chatter+<>c.b__24_2 (System.String _) (at <7ce56ec2653b4c89b8da510144b2a037>:0)
UnityEngine.Events.InvokableCall1[T1].Invoke (T1 args0) (at <e8ad740a36e94573bdfd43b460604777>:0) UnityEngine.Events.UnityEvent
1[T0].Invoke (T0 arg0) (at :0)
TMPro.TMP_InputField.SendOnSubmit () (at <4e234b0d12b44dcb9d7a3e0cb826edff>:0)
TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <4e234b0d12b44dcb9d7a3e0cb826edff>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at :0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at :0)
UnityEngine.EventSystems.EventSystem:Update()
When either are disabled, it will function as normal.
Thank you for the mod!
Needs to be updated to comply with latest valheim patch
[Enhancement] Guilds
I've stumbled across this Plugin/Mod while searching for a Mod that Handles Guild
- Guild Members with Ranks
- Guild Wards (can only be created by Guild Leader and Co Leader) (is to guildmembers like if they are permitted to the ward (they cant destroy the ward))
- Guild Portals (portals that can only be used by the Guild members (portals with same tag of diffrent guilds wont make problems))
- Guild Capes and Banners
I've found some Mods, but they where outdated and didnt have more then 1 feature.
I myself know some C# and did work with Unity before. I've read that you guys allready started working on a guild feature, can I join in and help?
Update needed with Valheim Patch 0.214.2
Hey Blaxxun,
Groups broke with recent valheim patch 0.214.2 as we probably expected :)
Here is the error log and screenshot of a group.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Groups.Interface+UpdateGroupDisplay.Postfix () (at <90b173be03694f81a1783c47442965b2>:0)
(wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
Enhancement: Show stamina and eitr below health
Enhancement: I would love to see a small bar below the health bar that indicates stamina and eitr usage to better help group members when fighting a boss.
Incompatibility with Valheim Plus mod
The latest update of Groups is incompatible with Valheim Plus and therefore fails to load on startup.
Error on invite
Hi,
When I invite anyone with /invite, the window to exit the game pops up and you can only click Yes, then it kicks you out of the game. If you click no, it does nothing.
The same thing happens all the time I try to invite.
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