foraging's People
foraging's Issues
Error log
It says that it doesn't work with Valheim Plus
[Error : BepInEx] Could not load [Foraging 1.0.2] because it is incompatible with: org.bepinex.plugins.valheim_plus
compatibility issue
mod name: Seasons 1.0.13
mod author: Shudnal
mod link: https://valheim.thunderstore.io/package/shudnal/Seasons/
issue: foraging skill effects and buffs that affect amount of drops are picked from ground pickable foods is overwritten by the seasons mod.
replication method:
- hop on a world with the two mods enabled
- open dev commands
- spawn a berry bush
- raise you foraging skill by like a couple dozens with the command
raiseskill Foraging 24
- pick a berry.
Expected result: should at least get more than 2 or 3 berries from a single berry bush if your foraging skill is higher.
actual result: you actually only receive one berry.
tested with 4 different berry bushes and a Foraging skill level higher than 30.
This module does not take effect when the automatic pickup function of Automatics is used
This module does not take effect when the automatic pickup function of Automatics is used
not getting exp
ever since the new update i can't get exp picking up berries, mushrooms and flints.
Pickable timers throw errors
Seems like something broke the pickable timers.
[Error : Unity Log] ArgumentOutOfRangeException: Ticks must be between DateTime.MinValue.Ticks and DateTime.MaxValue.Ticks.
Parameter name: ticks
Stack trace:
System.DateTime..ctor (System.Int64 ticks) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Foraging.Foraging+DisplayRespawn.Postfix (Pickable __instance, System.String& __result) (at <7deb20b693d14d6e8c8fa2791d97f725>:0)
(wrapper dynamic-method) Pickable.DMD<Pickable::GetHoverText>(Pickable)
Hud.UpdateCrosshair (Player player, System.Single bowDrawPercentage) (at <63a83d86eabf4e27a9ac8b8199363ef6>:0)
(wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
BepInEx 5.4.21.0
Valheim 0.214.300
Any quickfix for this?
Error during startup modload
Automap feature
It would be a cool feature to automap pickables. It would require a custom list so it doesn't map dungeons and such.
Support for custom pickables
It would be really cool and heling with mods that create custom pickables beyond vanilla that I could add a (comma-separated) list of custom pickable prefabs that also then can make use of mass pickup, etc.
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