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question about reloading configs

Sorry to bother, i just wanted to check that everything after Hildir's Request. 0.217.14 is ok.

We are preparing new server and I found out that after copying or updating a config file Vaheim crashed,
or looks like on dedicated server it corrupted the database.

I'am not sure about it. Just wanted top check it.

Thanks a lot

World cannot open with SpawnThat

I can't start a world, single- or multi-player. I can select my character, but at the screen where I choose the world to open, the start button doesn't work. The console reports this error trace:

[Error  : Unity Log] ArgumentException: An item with the same key has already been added. Key: C:\Users\[REDACTED]\AppData\Roaming\Thunderstore Mod Manager\DataFolder\Valheim\profiles\Default\BepInEx\config\spawn_that.cfg
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
ConfigWatcher.ConfigWatcher.initFileWatcher (System.WeakReference`1[T] configFileRef) (at <c7c726f0f48744cb8498386318b604d3>:0)
ConfigWatcher.ConfigWatcher+Patch_ConfigFile_Constructor.Postfix (BepInEx.Configuration.ConfigFile __instance) (at <c7c726f0f48744cb8498386318b604d3>:0)
(wrapper dynamic-method) BepInEx.Configuration.ConfigFile.DMD<BepInEx.Configuration.ConfigFile::.ctor>(BepInEx.Configuration.ConfigFile,string,bool,BepInEx.BepInPlugin)
BepInEx.Configuration.ConfigFile..ctor (System.String configPath, System.Boolean saveOnInit) (at <be164cbbe0a546c59eda05037ff079c2>:0)
Valheim.SpawnThat.Configuration.ConfigurationManager.LoadGeneral () (at <535ba01d739348f9b4aace59d56386bd>:0)
Valheim.SpawnThat.Configuration.ConfigurationManager.LoadAllConfigurations () (at <535ba01d739348f9b4aace59d56386bd>:0)
Valheim.SpawnThat.Reset.WorldStartupResetPatch.ResetState () (at <535ba01d739348f9b4aace59d56386bd>:0)
(wrapper dynamic-method) FejdStartup.DMD<FejdStartup::OnWorldStart>(FejdStartup)
UnityEngine.Events.InvokableCall.Invoke () (at <30e538f3cf5548cfa6abc9730778bcef>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <30e538f3cf5548cfa6abc9730778bcef>:0)
UnityEngine.UI.Button.Press () (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.EventSystems.EventSystem:Update()

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