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Indiana Jones and the Roleplaying Game of Doom - RPG game

RPG game javascript - "Indiana Jones and the Roleplaying Game of Doom"

  • Blair Erickson

Known bugs

  • Occasionally during a whip attack sequence, there's a null error of an img not being loaded. Appears to be from the script looking for an image that's already been erased. Retimed animation code to hopefully prevent.

  • Occasionally background music file in m4a format will not play. Compressed to around 1 MB and it appears to have resolved bug.

Code libraries included and used to create:

What's next version?

  • Planned longterm may include building out the engine to create an Indiana Jones Roguelike. Procedurally designed levels that matched a basic formula.

  • Improve rough collision detection. I primarily relied on an event trigger system built into the grid model that came with the forked role playing game template. It checks if two actor objects are positioned on the same grid square simultaneously. As a result the collision is often missed. The boulder scene was particularly problematic and had to be hacked to cause a game over scenario upon player collision on the trigger square. Outrunning the boulder was not possible since it often failed it catch collision with player. There are better, proximity systems that can be used to better detect collisions between the player and sprite objects.

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