Comments (3)
I'll have to look at this in a few days -- which will involve setting up a new dev environment for 1.7.10. I'm not sure the NBT system ever was working in that version, and incomplete code for it may have been left in by accident and included with another bug fix by mistake.
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I don't know if I can do this or not, since the code for the MC1.7.10 versions has somehow been deleted -- I certainly didn't do it, but somehow the 1.7.10 branch has disappeared.
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Never mind, what you have is not a bug, its just that the 1.7.10 versions didn't support JSON, that was added later -- I think it depends on something in the vanilla code that isn't even in 1.7.x. Sorry, you just will have to remove the JSON tag.
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Related Issues (20)
- Dungeons Generating with Empty Chests HOT 12
- Anyway to specify loot per dungeon? HOT 5
- Unsure how to format NBT data for custom NBT Datas HOT 7
- Crash on Startup HOT 7
- occasionally seeing dungeons chests spawn but not actual dungeon spawns HOT 5
- suggestion: loot integration with other mods HOT 1
- Crash on Startup #2 HOT 2
- 1.12.2 Spawner [Error] after lycanite mob entity added to theme config (Displayed when viewed with Walia) HOT 1
- Crash on Startup HOT 2
- Causing registry errors HOT 2
- Invite you and your Minecraft Modification to introduce to the player/audience in Taiwan. HOT 3
- DLD prevents Stronghhold spawning HOT 3
- Unicode parsing breaks NBT configuration HOT 8
- Causing server to lag HOT 2
- Cascading worldgen lag on version 1.14.7-MC1.12.2 HOT 4
- [STDERR]: [jaredbgreat.dldungeons.GenerationHandler:findDungeonsToBuild:112]: java.lang.NullPointerException HOT 3
- Error with loot HOT 5
- Dungeon's don't seem to generate in Biomes O'Plenty world types. HOT 1
- Curseforge Hexxit Advanced Modpack crash on DoomlikeDungeons HOT 5
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