Comments (2)
The problem is the wrong resource locations are used in the chests.cfg and oceanic_chests.cfg files. Everything with "gold" should instead have "goldern"; for example "minecraft:gold_sword" should actually be "minecraft:golden_sword." I have no idea what "variedcommodities:gem_ruby" should be.
This is a problem with the way these files have been edited for the modpack, and is something for the modpack author to fix. None of the problem gear is in the default version of the config.
from doomlikedungeons.
I am fixing this for RLCraft v2.6.3, thanks
from doomlikedungeons.
Related Issues (20)
- Dungeons Generating with Empty Chests HOT 12
- Anyway to specify loot per dungeon? HOT 5
- Unsure how to format NBT data for custom NBT Datas HOT 7
- Crash on Startup HOT 7
- occasionally seeing dungeons chests spawn but not actual dungeon spawns HOT 5
- suggestion: loot integration with other mods HOT 1
- Crash on Startup #2 HOT 2
- 1.12.2 Spawner [Error] after lycanite mob entity added to theme config (Displayed when viewed with Walia) HOT 1
- Crash on Startup HOT 2
- Invite you and your Minecraft Modification to introduce to the player/audience in Taiwan. HOT 3
- DLD prevents Stronghhold spawning HOT 3
- Unicode parsing breaks NBT configuration HOT 8
- Game Crash on startup (1.7.10) HOT 3
- Causing server to lag HOT 2
- Cascading worldgen lag on version 1.14.7-MC1.12.2 HOT 4
- [STDERR]: [jaredbgreat.dldungeons.GenerationHandler:findDungeonsToBuild:112]: java.lang.NullPointerException HOT 3
- Error with loot HOT 5
- Dungeon's don't seem to generate in Biomes O'Plenty world types. HOT 1
- Curseforge Hexxit Advanced Modpack crash on DoomlikeDungeons HOT 5
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