Comments (1)
I'm not sure this is such a good idea. Incremental movements can cause rounding errors to build up and give you results that you do not want. At least I think it would be a good idea to have a tool setting that lets users switch this option on and off. It's also going to have to wait until after I'm able to make the blocks no longer dependent on the CyclopsBlocks node.
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Related Issues (20)
- Make hotkeys configurable HOT 1
- Use caching for undo
- Add Godot version compatibility information to documentation HOT 2
- Vertices should be drawn in screenspace
- Provide better way to change drag axis HOT 4
- Feature request: Add groups
- Face select completely whitened out HOT 13
- Feature: Default placement on major plane HOT 3
- Feature: Ramp support
- Debug Info while Editing
- Get rid of the blue line under the icons HOT 3
- UV window suggestions HOT 1
- UV Transform settings lower drag-snap or adjustable threshold HOT 2
- Provide a way to bake all blocks into a simpler mesh HOT 1
- Non destructive CSG
- Possible to create zero volume cylinder
- Better Navigation HOT 1
- Orthogonal view movements are broken HOT 2
- Separating (or managing) block drawing and moving HOT 4
- Multiple errors when opened the plugin in Godot 4.1 (dev) and 4.02 HOT 3
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