Comments (4)
If you move a selected block, all other selected blocks will move with it. If you move an unselected block, only that block moves.
from cyclopslevelbuilder.
Also, the block and move tools are being separated in version 1.0.2. You can try using the development branch if you want the new tools. Otherwise, you're just going to need to be careful when using the box tool. I'm hoping to release 1.0.2 in a week or two.
from cyclopslevelbuilder.
If you move a selected block, all other selected blocks will move with it. If you move an unselected block, only that block moves.
The thing is that im moving a block while trying to draw another block on it even when the block below is unselected.
from cyclopslevelbuilder.
That will be fixed in the next update.
from cyclopslevelbuilder.
Related Issues (20)
- Make hotkeys configurable HOT 1
- Use caching for undo
- Add Godot version compatibility information to documentation HOT 2
- Vertices should be drawn in screenspace
- Provide better way to change drag axis HOT 4
- Feature request: Add groups
- Face select completely whitened out HOT 13
- Feature: Default placement on major plane HOT 3
- Feature: Ramp support
- Debug Info while Editing
- Get rid of the blue line under the icons HOT 3
- UV window suggestions HOT 1
- UV Transform settings lower drag-snap or adjustable threshold HOT 2
- Provide a way to bake all blocks into a simpler mesh HOT 1
- Non destructive CSG
- Possible to create zero volume cylinder
- Better Navigation HOT 1
- Orthogonal view movements are broken HOT 2
- Multiple errors when opened the plugin in Godot 4.1 (dev) and 4.02 HOT 3
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from cyclopslevelbuilder.