Comments (1)
I was attempting to adjust the width of a block without skewing its shape, but I had no way of locking the X axis so it was most a case of very careful motions to ensure it stayed on one axis (it's almost impossible if the grid is snapped to anything less that 1).
from cyclopslevelbuilder.
Related Issues (20)
- Make hotkeys configurable HOT 1
- Use caching for undo
- Add Godot version compatibility information to documentation HOT 2
- Vertices should be drawn in screenspace
- Provide better way to change drag axis HOT 4
- Feature request: Add groups
- Face select completely whitened out HOT 13
- Feature: Default placement on major plane HOT 3
- Feature: Ramp support
- Debug Info while Editing
- Get rid of the blue line under the icons HOT 3
- UV window suggestions HOT 1
- UV Transform settings lower drag-snap or adjustable threshold HOT 2
- Provide a way to bake all blocks into a simpler mesh HOT 1
- Non destructive CSG
- Possible to create zero volume cylinder
- Better Navigation HOT 1
- Orthogonal view movements are broken HOT 2
- Separating (or managing) block drawing and moving HOT 4
- Multiple errors when opened the plugin in Godot 4.1 (dev) and 4.02 HOT 3
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from cyclopslevelbuilder.