Comments (12)
@rollerozxa Why are you the "project maintainer" of the game if you clearly do not know how to program? Did you buy ownership of the game and are now running it into the ground for your own amusement? All your recent commits are just removing random lines of code and adding some retarded batch file for playing community levels even though you can just play them directly from the web browser.
from principia.
Seems like this project is being run by incompetent people.
from principia.
We're not going to add another scripting language, and especially not JavaScript. The main limitation with the current Lua scripting is with the API that Principia exposes and not the language itself, switching the language wouldn't make a difference if the API was made the same as in Lua.
from principia.
Really, are you just going to close the issue immediately just like that without any sort of discussion?
from principia.
There was a discussion, it was two messages, and now it is closed. Please read what I said.
from principia.
Clearly you are having a knee-jerk reaction to the title of the issue, there is no way you thought it through properly for merely 5 minutes. Please think about it for a while and reconsider it. And if you cannot then let someone else on the development team consider it without you throwing it down right away like a big baby wielding a hammer over their precious open source project.
from principia.
no, just no.
from principia.
no, just no.
Please consider it just for a moment.
from principia.
no, just no.
Please consider it just for a moment.
- we already have lua scripting; there's nothing inherently wrong with lua
- we are not adding a whole js runtime to the game, and "minimalist" ones are terribly slow and incomplete.
- we are not going to maintain two, completely separate scripting apis, and removing lua is not an option because it will break compatability
from principia.
Please think about it for a while and reconsider it.
We've had the topic of additional scripting languages brought up at least once. My opinion is that we only need one, the Lua language is sufficient, and what we need is for the existing Lua API to be expanded. And this seems to be the consensus about it.
from principia.
Seems like this project is being run by incompetent people.
I provided multiple reasons above explaining why this feature request doesn't make any sense.
from principia.
@rollerozxa Why are you the "project maintainer" of the game if you clearly do not know how to program? Did you buy ownership of the game and are now running it into the ground for your own amusement? All your recent commits are just removing random lines of code and adding some retarded batch file for playing community levels even though you can just play them directly from the web browser.
@rollerozxa is literally the developer of the principia-web website; (https://principia-web.se/)
(while I dont agree with all of his decisions, i think he does a great job at maintaining the game)
Also, he's not the "owner"; it's sdac (a.k.a. Emil Romanus).
The batch script you mentioned is not useless; it's a workaround for opening community levels in portable builds of the game (which don't install themselves as handlers for the principia://
protocol).
from principia.
Related Issues (20)
- Controller support
- Player-controlled object tracking
- Shadows disappear when the shadow's object is out of the screen HOT 1
- Opening level in sandbox cuts off last byte of file HOT 1
- Robot Manager targetting an absorbed robot crashes the game on Windows with certain inputs HOT 6
- Switching to CalVer
- WASM port using Emscripten
- TODO issue for 2024.02.29 HOT 5
- Holes in terrain HOT 2
- "Disable third layer" flag does not affect the "Builder" tool in Adventure mode
- Joint strength problems in Connection Edit and Multi-Select
- Glitchy Jittering Scrolling on Levels
- There is no way to know the "Alpha" value of a "Pixel" object after switching to GTK 3. HOT 1
- Crash when trying to destroy a bomb from the "Bomb launcher" if the robot holding it is dead.
- New dialog for the pixel on GTK UI backend HOT 1
- Runtime setting to change main community site domain HOT 2
- Make OpenGLES available on non-Android
- GCC 14 breaks building Principia
- Longer long description for F-Droid
- crash on Android when loading prevoius levels
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from principia.