Comments (5)
just a little information dump about Linux self-distributions:
With AppImages, if you can make sure you bundle everything except glibc, they will be fine. Not an exact replica of what'd be needed here, but we build our app in CI then "just" run this shell script in CI and it builds an AppImage https://github.com/Chatterino/chatterino2/blob/master/.CI/CreateAppImage.sh
If you are ok with use CPack in CMake, it has an appimage output mode iirc but configuring will be different. You'd want to just use appimagetool instead of linuxdeployqt
While the flatpak setup seemed more complex at first, it ended up being kinda easy to build & publish. Our stable release is here and our nightly/beta branch is here. We just make sure to have this file available to download alongside our nightly releases
If you're interested in distributing native Ubuntu builds, you can do that through launchpad - bit of a learning curve but now it just builds automatic releases for my app into a PPA, making it super easy to add & install.
Build recipe.
Last but maybe most interesting, there's openSUSE's Open Build Service https://build.opensuse.org/ - it would allow you to build Fedora, Debian, Ubuntu, SUSE, etc native builds. We haven't looked into this yet but it seems super promising
from principia.
what about flatpak btw
from principia.
haha
(are you serious?)
from principia.
haha
(are you serious?)
yeah, why not? i don't care about Flatpak and won't be using it, but i get why some people like them.
also Flathub does a great job at promoting smaller applications.
could be a low prio task
from principia.
I have some pretty strong feelings about Flatpak that is probably better suited in a blog article. If anyone wants to package Principia for Flatpak then they are free to do so, just like with any other package manager repository. But in terms of first-party Linux binary distribution of Principia, AppImage is what I'll be placing my focus on.
from principia.
Related Issues (20)
- Haiku OS port TODO
- Unable to open levels saved in older versions in the sandbox
- Controller support
- Player-controlled object tracking
- Shadows disappear when the shadow's object is out of the screen HOT 1
- Opening level in sandbox cuts off last byte of file HOT 1
- Robot Manager targetting an absorbed robot crashes the game on Windows with certain inputs HOT 6
- Switching to CalVer
- WASM port using Emscripten
- Holes in terrain HOT 2
- "Disable third layer" flag does not affect the "Builder" tool in Adventure mode
- Joint strength problems in Connection Edit and Multi-Select
- Glitchy Jittering Scrolling on Levels
- There is no way to know the "Alpha" value of a "Pixel" object after switching to GTK 3. HOT 1
- Crash when trying to destroy a bomb from the "Bomb launcher" if the robot holding it is dead.
- New dialog for the pixel on GTK UI backend HOT 1
- Runtime setting to change main community site domain HOT 2
- Make OpenGLES available on non-Android
- GCC 14 breaks building Principia
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from principia.