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moderator's Introduction

codeclash

A moderating BOT built for the course of Artificial Intelligence

Application Demo

Link: https://www.youtube.com/watch?v=ISl5Una4dw8

Functioning

The BOT would ask to input two child BOTS based on Artificial Intelligence and would moderate them to compete against each other as per a predefined gameplay.

Game Play

The Game Play is such that both players would have a fixed no of Tanks and using the tanks they would have to protect the Assets of their Kingdom and kill the opponent's Tanks.

Field Map

The field Map would comprise of:

  1. Walls
  2. Player Assets
  3. Player Bots
  4. Fired Region

Positioning

The position of objects on the field is not fixed. Multiple maps can be generated by changing the configuration file.

Rules

Player Bots are allowed to move and fire only in four directions North, South, East, West The Firing range is 3 Units in for this version, but can be changed by changing the realted variable in server files. Bots are not allowed to cross the walls but they can destroy the Walls to make way.

Scoring

This version doesn't include scoring strategy. The main aim in this version is to destroy the Assets and Bots of Opponent. Whosoever succeds in destroying the opponent's assets or bots first would win the game. Input

A 2-D matrix showing the Field state at current time.

Output

A linear array returning 4 variables
  1. The X and Y coordinates of Player psition
  2. Direction of Move/Fire
    1 North, -1 South, 2 East, -2 West
    
  3. Boolean Variable
    0 For Moving,   
    1 For Firing 
    

moderator's People

Contributors

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Watchers

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