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This project analyzes data created by training an RL machine learning algorithm to play a simulation of blackjack. The website will allow the user to play blackjack, provide statistics for win probability of the current hand, and provide a recommendation for what move should be made next. There is further analysis documenting the optimal strategies based on the algorithm, win percentage tracked across 1 million simulations, and more.

Python 1.30% JavaScript 0.65% HTML 1.59% CSS 0.29% Jupyter Notebook 96.17%

blackjackbot5000's Introduction

Black Jack & Machine Learning

Application & Presentation Website:


Repositories:


Group team members:

  • Austin Potts
  • Chris Armstrong
  • Joey Picca
  • Lance Westlake
  • Ming Gao
  • Shane Gatenby

Key Files:

  1. Reinforcement Learning:
  2. Tableau/Visualization:
    • BlackJack Outcome Viz.twb
    • RL_models_v3.twb
    • EDA Desktop View.twbx
  3. Webpage/Presentation/Application:


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