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zstdunity's Introduction

ZstdUnity

simple zstandard decompress binding for unity

References

ZstdUnity is inspired by xLua[1] build sets.

Dependencies

  • cmake

QuickStart

  • make plugins
    • $ sh make_osx.sh
  • copy plugins
    • $ cp -ap plugin/Plugins your/unity/project/Assets/
  • copy C# bindings
    • $ cp -ap Assets/Uzstd your/unity/project/Assets/
//simple pattern
byte[] compressed;
byte[] dst = new byte[decompressedSize];
Uzstd.API.decompress(dst, dst.Length, compressed, compressed.Length);

//stream
using(var context = DecompressContext.CreateWithStream())
{
  byte[] work;
  int totalDecompressed = 0;
  do
  {
    var result = Uzstd.API.decompressStream(context, work, work.Length, compressed, compressed.Length);
    if( result == 0 ) {break;} //decompress done.
    if( result <  0 ) {throw new System.Exception("decompress error"); }
    System.Array.Copy(work, 0, dst, totalDecompressed, result);
    totalDecompressed += result;
  }while(totalDecompressed < dst.Length);
}

//with dictionary
using(var context = DecompressContext.CreateWithDictionary(dict))
{
  Uzstd.API.decompressDictionary(context, dst, dst.Length, compressed, compressed.Length); 
}

//stream with dictionary
using(var context = DecompressContext.CreateWithStreamDictionary(dit))
{
  byte[] work;
  int totalDecompressed = 0;
  do
  {
    var result = Uzstd.API.decompressStreamDictionary(context, work, work.Length, compressed, compressed.Length);
    if( result == 0 ) {break;} //decompress done.
    if( result <  0 ) {throw new System.Exception("decompress error"); }
    System.Array.Copy(work, 0, dst, totalDecompressed, result);
    totalDecompressed += result;
  }while(totalDecompressed < dst.Length);
}

TODO

  • test plugins android/ios/linux.

zstdunity's People

Contributors

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zstdunity's Issues

.dll for UWP ARM64

Hello, would it be possible to compile this dll for UWP ARM64? Currently the dll works perfectly in the editor (x64, Unity 2020.3.17f1) for uncompressing a byte array, but I am deploying the project to a HoloLens 2 and unfortunately the dll is not supported on that platform (UWP, ARM64) so it doesn't work. Is this possible to do at all, or could you point me in the right direction? Thank you so much! (Also, I would like to know if it is possible to update the zstd version to a newer one, but that is a lesser priority.)

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